CMDR OmniEntity profile
![](/img/users/5/7/5/7/3/57573.png?v=1527342202)
![](/img/ships/128671831/unknown.jpg)
Federation: Recruit
Empire: Lord
Balance |
|
---|---|
Current assets | 736,930,449 cr |
Credits spent on ships | 295,725,918 cr |
Credits spent on outfitting | 259,446,406 cr |
Credits spent on repairs | 2,057,346 cr |
Credits spent on fuel | 51,093 cr |
Credits spent on munitions | 126,704 cr |
Insurance claims | 10 |
Total claim costs | 12,175,712 cr |
Combat |
|
Bounties claimed | 107 |
Profit from bounties | 4,156,354 cr |
Combat bonds | 2 |
Profit from combat bonds | 200,626 cr |
Assassinations | 4 |
Profit from assassinations | 665,747 cr |
Highest single reward | 166,315 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 35,075 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 42,300 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 15,388 cr |
Commodities smuggled | 1 |
Average profit | 15,388 cr |
Highest single transaction | 15,388 cr |
Trading |
|
Market network | 25 |
Trading profit | 36,441,962 cr |
Commodities traded | 9,114 |
Average profit | 383,600 cr |
Highest single transaction | 5,733,595 cr |
Mining |
|
Profits from mining | 5,775,105 cr |
Minerals refined | 93 |
Materials collected | 1,701 |
Exploration |
|
Systems visited | 1,070 |
Profits from exploration | 142,131,454 cr |
Level 2 detailed scans | 6,276 |
Level 3 detailed scans | 6,716 |
Highest payout | 8,400,235 cr |
Total hyperspace distance | 38,171 ly |
Total hyperspace jumps | 1,424 |
Max distance from start | 7,153.03 ly |
Max distance from Sol | 7,129.54 ly |
Max distance from Colonia | 24,401.29 ly |
Approximate time played | 2W 20H 13M |
Passengers |
|
Total bulk passengers delivered | 454 |
Total VIPs delivered | 156 |
Total delivered | 610 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 87,151 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 85 |
Grade 1 upgrades generated | 38 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 44M 39S |
Time in gunner role | 35M 12S |
Total credits accrued | 1,473,848 cr |