CMDR OmniEntity profile
![](/img/users/5/7/5/7/3/57573.png?v=1527342202)
![](/img/ships/128671831/unknown.jpg)
Federation: Recruit
Empire: Lord
Balance |
|
---|---|
Current assets | 736 930 449 cr |
Credits spent on ships | 295 725 918 cr |
Credits spent on outfitting | 259 446 406 cr |
Credits spent on repairs | 2 057 346 cr |
Credits spent on fuel | 51 093 cr |
Credits spent on munitions | 126 704 cr |
Insurance claims | 10 |
Total claim costs | 12 175 712 cr |
Combat |
|
Bounties claimed | 107 |
Profit from bounties | 4 156 354 cr |
Combat bonds | 2 |
Profit from combat bonds | 200 626 cr |
Assassinations | 4 |
Profit from assassinations | 665 747 cr |
Highest single reward | 166 315 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 35 075 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 42 300 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 15 388 cr |
Commodities smuggled | 1 |
Average profit | 15 388 cr |
Highest single transaction | 15 388 cr |
Trading |
|
Market network | 25 |
Trading profit | 36 441 962 cr |
Commodities traded | 9 114 |
Average profit | 383 600 cr |
Highest single transaction | 5 733 595 cr |
Mining |
|
Profits from mining | 5 775 105 cr |
Minerals refined | 93 |
Materials collected | 1 701 |
Exploration |
|
Systems visited | 1 070 |
Profits from exploration | 142 131 454 cr |
Level 2 detailed scans | 6 276 |
Level 3 detailed scans | 6 716 |
Highest payout | 8 400 235 cr |
Total hyperspace distance | 38 171 ly |
Total hyperspace jumps | 1 424 |
Max distance from start | 7 153,03 ly |
Max distance from Sol | 7 129,54 ly |
Max distance from Colonia | 24 401,29 ly |
Approximate time played | 2W 20H 13M |
Passengers |
|
Total bulk passengers delivered | 454 |
Total VIPs delivered | 156 |
Total delivered | 610 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 87 151 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 85 |
Grade 1 upgrades generated | 38 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 44M 39S |
Time in gunner role | 35M 12S |
Total credits accrued | 1 473 848 cr |