CMDR Tesla24rus profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,110,545,586 cr |
Credits spent on ships | 1,509,526,839 cr |
Credits spent on outfitting | 3,725,807,336 cr |
Credits spent on repairs | 24,999,608 cr |
Credits spent on fuel | 276,092 cr |
Credits spent on munitions | 3,320,458 cr |
Insurance claims | 36 |
Total claim costs | 272,244,505 cr |
Combat |
|
Bounties claimed | 446 |
Profit from bounties | 42,766,937 cr |
Combat bonds | 4,214 |
Profit from combat bonds | 305,143,040 cr |
Assassinations | 45 |
Profit from assassinations | 11,135,378 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 76 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 825,043 cr |
Bounties received/earned | 259 |
Lifetime bounty value | 1,987,210 cr |
Highest bounty issued | 58,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 23,020 cr |
Commodities smuggled | 16 |
Average profit | 4,604 cr |
Highest single transaction | 8,424 cr |
Trading |
|
Market network | 69 |
Trading profit | 1,434,191,256 cr |
Commodities traded | 2,421 |
Average profit | 13,790,301 cr |
Highest single transaction | 318,696,768 cr |
Mining |
|
Profits from mining | 1,330,480,809 cr |
Minerals refined | 1,144 |
Materials collected | 20,748 |
Exploration |
|
Systems visited | 6,191 |
Profits from exploration | 1,087,818,424 cr |
Level 2 detailed scans | 33,191 |
Level 3 detailed scans | 33,082 |
Highest payout | 13,149,916 cr |
Total hyperspace distance | 497,804 ly |
Total hyperspace jumps | 8,458 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 6W 4D 4H 55M |
Passengers |
|
Total bulk passengers delivered | 1,477 |
Total VIPs delivered | 11 |
Total delivered | 1,488 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,040 |
Grade 1 upgrades generated | 273 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 365 |
Grade 4 upgrades generated | 407 |
Grade 5 upgrades generated | 735 |
Crew |
|
Crew credits earned | 8,662,243 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 5M 38S |
Time in gunner role | 23M 32S |
Time in fighter con role | 20M 54S |
Total credits accrued | 1,200,001 cr |