CMDR Tesla24rus profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 110 545 586 cr |
Credits spent on ships | 1 509 526 839 cr |
Credits spent on outfitting | 3 725 807 336 cr |
Credits spent on repairs | 24 999 608 cr |
Credits spent on fuel | 276 092 cr |
Credits spent on munitions | 3 320 458 cr |
Insurance claims | 36 |
Total claim costs | 272 244 505 cr |
Combat |
|
Bounties claimed | 446 |
Profit from bounties | 42 766 937 cr |
Combat bonds | 4 214 |
Profit from combat bonds | 305 143 040 cr |
Assassinations | 45 |
Profit from assassinations | 11 135 378 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 76 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 825 043 cr |
Bounties received/earned | 259 |
Lifetime bounty value | 1 987 210 cr |
Highest bounty issued | 58 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 23 020 cr |
Commodities smuggled | 16 |
Average profit | 4 604 cr |
Highest single transaction | 8 424 cr |
Trading |
|
Market network | 69 |
Trading profit | 1 434 191 256 cr |
Commodities traded | 2 421 |
Average profit | 13 790 301 cr |
Highest single transaction | 318 696 768 cr |
Mining |
|
Profits from mining | 1 330 480 809 cr |
Minerals refined | 1 144 |
Materials collected | 20 748 |
Exploration |
|
Systems visited | 6 191 |
Profits from exploration | 1 087 818 424 cr |
Level 2 detailed scans | 33 191 |
Level 3 detailed scans | 33 082 |
Highest payout | 13 149 916 cr |
Total hyperspace distance | 497 804 ly |
Total hyperspace jumps | 8 458 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 4D 4H 55M |
Passengers |
|
Total bulk passengers delivered | 1 477 |
Total VIPs delivered | 11 |
Total delivered | 1 488 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 040 |
Grade 1 upgrades generated | 273 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 365 |
Grade 4 upgrades generated | 407 |
Grade 5 upgrades generated | 735 |
Crew |
|
Crew credits earned | 8 662 243 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 5M 38S |
Time in gunner role | 23M 32S |
Time in fighter con role | 20M 54S |
Total credits accrued | 1 200 001 cr |