CMDR Reptile profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,067,483,046 cr |
Credits spent on ships | 1,319,825,256 cr |
Credits spent on outfitting | 1,194,995,661 cr |
Credits spent on repairs | 5,945,663 cr |
Credits spent on fuel | 264,157 cr |
Credits spent on munitions | 902,330 cr |
Insurance claims | 25 |
Total claim costs | 53,189,015 cr |
Combat |
|
Bounties claimed | 1,149 |
Profit from bounties | 56,108,619 cr |
Combat bonds | 1,476 |
Profit from combat bonds | 34,853,556 cr |
Assassinations | 2 |
Profit from assassinations | 479,573 cr |
Highest single reward | 341,400 cr |
Skimmers killed | 818 |
Crime |
|
Fines issued | 96 |
Lifetime fines value | 49,349 cr |
Bounties received/earned | 1,247 |
Lifetime bounty value | 515,660 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 147,474 cr |
Commodities smuggled | 40 |
Average profit | 7,762 cr |
Highest single transaction | 54,733 cr |
Trading |
|
Market network | 83 |
Trading profit | 307,280,680 cr |
Commodities traded | 14,640 |
Average profit | 1,239,035 cr |
Highest single transaction | 159,258,144 cr |
Mining |
|
Profits from mining | 275,478,929 cr |
Minerals refined | 190 |
Materials collected | 22,292 |
Exploration |
|
Systems visited | 1,991 |
Profits from exploration | 131,060,993 cr |
Level 2 detailed scans | 1,007 |
Level 3 detailed scans | 2,067 |
Highest payout | 2,367,355 cr |
Total hyperspace distance | 97,739 ly |
Total hyperspace jumps | 3,274 |
Max distance from start | 7,206.91 ly |
Max distance from Sol | 7,105.36 ly |
Max distance from Colonia | 23,625.01 ly |
Approximate time played | 6W 6H 11M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 8,392 |
Total delivered | 8,404 |
Total ejected | 100 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 376,916 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,362 |
Grade 1 upgrades generated | 347 |
Grade 2 upgrades generated | 251 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 260 |
Grade 5 upgrades generated | 196 |
Crew |
|
Crew credits earned | 71,899,501 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 2M 59S |
Time in gunner role | 2H 57M 53S |
Total credits accrued | 22,011 cr |