CMDR AlexVII profile
(Imperial Courier)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15,398,475,680 cr |
Credits spent on ships | 3,226,817,047 cr |
Credits spent on outfitting | 7,977,655,042 cr |
Credits spent on repairs | 129,110,878 cr |
Credits spent on fuel | 1,325,675 cr |
Credits spent on munitions | 9,344,838 cr |
Insurance claims | 98 |
Total claim costs | 614,252,509 cr |
Combat |
|
Bounties claimed | 4,897 |
Profit from bounties | 219,996,904 cr |
Combat bonds | 4,412 |
Profit from combat bonds | 12,252,685,691 cr |
Assassinations | 271 |
Profit from assassinations | 116,907,344 cr |
Highest single reward | 3,766,374 cr |
Skimmers killed | 839 |
Crime |
|
Fines issued | 750 |
Lifetime fines value | 10,807,199 cr |
Bounties received/earned | 2,429 |
Lifetime bounty value | 268,236,405 cr |
Highest bounty issued | 5,888,800 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 12,935,905 cr |
Commodities smuggled | 395 |
Average profit | 152,187 cr |
Highest single transaction | 3,489,372 cr |
Trading |
|
Market network | 231 |
Trading profit | 9,941,230,842 cr |
Commodities traded | 587,495 |
Average profit | 5,581,825 cr |
Highest single transaction | 609,222,256 cr |
Mining |
|
Profits from mining | 5,324,375,277 cr |
Minerals refined | 11,349 |
Materials collected | 31,019 |
Exploration |
|
Systems visited | 13,301 |
Profits from exploration | 375,153,836 cr |
Level 2 detailed scans | 17,945 |
Level 3 detailed scans | 26,390 |
Highest payout | 5,009,138 cr |
Total hyperspace distance | 1,021,921 ly |
Total hyperspace jumps | 20,233 |
Max distance from start | 65,473.54 ly |
Max distance from Sol | 65,530.64 ly |
Max distance from Colonia | 46,422.20 ly |
Approximate time played | 16W 1D 1H 51M |
Passengers |
|
Total bulk passengers delivered | 1,619 |
Total VIPs delivered | 2,008 |
Total delivered | 3,627 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 345,264 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3,589 |
Grade 1 upgrades generated | 735 |
Grade 2 upgrades generated | 396 |
Grade 3 upgrades generated | 573 |
Grade 4 upgrades generated | 633 |
Grade 5 upgrades generated | 1,252 |
Crew |
|
Crew credits earned | 224,283,539 cr |
Crew hired | 59 |
Crew fired | 53 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 32M 42S |
Time in gunner role | 1H 59M 38S |