Perfil de AlexVII
(Krait Phantom)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20.033.759.608 cr |
Credits spent on ships | 3.226.817.047 cr |
Credits spent on outfitting | 7.977.655.042 cr |
Credits spent on repairs | 129.084.913 cr |
Credits spent on fuel | 1.324.331 cr |
Credits spent on munitions | 9.344.733 cr |
Insurance claims | 98 |
Total claim costs | 614.252.509 cr |
Combat |
|
Bounties claimed | 4.770 |
Profit from bounties | 219.774.654 cr |
Combat bonds | 4.412 |
Profit from combat bonds | 12.252.685.691 cr |
Assassinations | 271 |
Profit from assassinations | 116.907.344 cr |
Highest single reward | 3.766.374 cr |
Skimmers killed | 839 |
Crime |
|
Fines issued | 748 |
Lifetime fines value | 10.795.864 cr |
Bounties received/earned | 2.428 |
Lifetime bounty value | 268.236.105 cr |
Highest bounty issued | 5.888.800 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 12.935.905 cr |
Commodities smuggled | 395 |
Average profit | 152.187 cr |
Highest single transaction | 3.489.372 cr |
Trading |
|
Market network | 230 |
Trading profit | 9.941.107.346 cr |
Commodities traded | 587.492 |
Average profit | 5.588.031 cr |
Highest single transaction | 609.222.256 cr |
Mining |
|
Profits from mining | 5.324.375.277 cr |
Minerals refined | 11.349 |
Materials collected | 30.953 |
Exploration |
|
Systems visited | 13.286 |
Profits from exploration | 374.617.456 cr |
Level 2 detailed scans | 17.868 |
Level 3 detailed scans | 26.313 |
Highest payout | 5.009.138 cr |
Total hyperspace distance | 1.021.245 a.l. |
Total hyperspace jumps | 20.205 |
Max distance from start | 65.473,54 a.l. |
Max distance from Sol | 65.530,64 a.l. |
Max distance from Colonia | 46.422,20 a.l. |
Approximate time played | 15W 6D 21H 44M |
Passengers |
|
Total bulk passengers delivered | 1.619 |
Total VIPs delivered | 2.008 |
Total delivered | 3.627 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 345.264 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3.589 |
Grade 1 upgrades generated | 735 |
Grade 2 upgrades generated | 396 |
Grade 3 upgrades generated | 573 |
Grade 4 upgrades generated | 633 |
Grade 5 upgrades generated | 1.252 |
Crew |
|
Crew credits earned | 224.283.539 cr |
Crew hired | 59 |
Crew fired | 53 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 32M 42S |
Time in gunner role | 1H 59M 38S |