CMDR Jailbait profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 62,937,030,273 cr |
Credits spent on ships | 463,979,633 cr |
Credits spent on outfitting | 1,299,056,409 cr |
Credits spent on repairs | 39,589,025 cr |
Credits spent on fuel | 1,364,560 cr |
Credits spent on munitions | 3,818,812 cr |
Insurance claims | 75 |
Total claim costs | 365,754,983 cr |
Combat |
|
Bounties claimed | 8,030 |
Profit from bounties | 315,558,767 cr |
Combat bonds | 3,089 |
Profit from combat bonds | 173,227,163 cr |
Assassinations | 278 |
Profit from assassinations | 133,694,852 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 262 |
Crime |
|
Fines issued | 596 |
Lifetime fines value | 29,422,731 cr |
Bounties received/earned | 978 |
Lifetime bounty value | 4,011,135 cr |
Highest bounty issued | 194,100 cr |
Smuggling |
|
Black market network | 54 |
Black market profit | 23,840,162 cr |
Commodities smuggled | 13,876 |
Average profit | 115,729 cr |
Highest single transaction | 5,987,604 cr |
Trading |
|
Market network | 720 |
Trading profit | 1,208,371,197 cr |
Commodities traded | 312,430 |
Average profit | 530,220 cr |
Highest single transaction | 275,062,440 cr |
Mining |
|
Profits from mining | 732,634,359 cr |
Minerals refined | 12,341 |
Materials collected | 25,391 |
Exploration |
|
Systems visited | 28,339 |
Profits from exploration | 13,616,944,218 cr |
Level 2 detailed scans | 264,523 |
Level 3 detailed scans | 479,374 |
Highest payout | 33,073,959 cr |
Total hyperspace distance | 1,412,450 ly |
Total hyperspace jumps | 35,508 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 60,177.00 ly |
Max distance from Colonia | 43,999.98 ly |
Approximate time played | 59W 1D 23H 1M |
Passengers |
|
Total bulk passengers delivered | 770 |
Total VIPs delivered | 165 |
Total delivered | 935 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1,372,771 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,184 |
Grade 1 upgrades generated | 237 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 218 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 382 |
Crew |
|
Crew credits earned | 17,593,834 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 50M 6S |