CMDR Jailbait profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 62 937 030 273 cr |
Credits spent on ships | 463 979 633 cr |
Credits spent on outfitting | 1 299 056 409 cr |
Credits spent on repairs | 39 589 025 cr |
Credits spent on fuel | 1 364 560 cr |
Credits spent on munitions | 3 818 812 cr |
Insurance claims | 75 |
Total claim costs | 365 754 983 cr |
Combat |
|
Bounties claimed | 8 030 |
Profit from bounties | 315 558 767 cr |
Combat bonds | 3 089 |
Profit from combat bonds | 173 227 163 cr |
Assassinations | 278 |
Profit from assassinations | 133 694 852 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 262 |
Crime |
|
Fines issued | 596 |
Lifetime fines value | 29 422 731 cr |
Bounties received/earned | 978 |
Lifetime bounty value | 4 011 135 cr |
Highest bounty issued | 194 100 cr |
Smuggling |
|
Black market network | 54 |
Black market profit | 23 840 162 cr |
Commodities smuggled | 13 876 |
Average profit | 115 729 cr |
Highest single transaction | 5 987 604 cr |
Trading |
|
Market network | 720 |
Trading profit | 1 208 371 197 cr |
Commodities traded | 312 430 |
Average profit | 530 220 cr |
Highest single transaction | 275 062 440 cr |
Mining |
|
Profits from mining | 732 634 359 cr |
Minerals refined | 12 341 |
Materials collected | 25 391 |
Exploration |
|
Systems visited | 28 339 |
Profits from exploration | 13 616 944 218 cr |
Level 2 detailed scans | 264 523 |
Level 3 detailed scans | 479 374 |
Highest payout | 33 073 959 cr |
Total hyperspace distance | 1 412 450 ly |
Total hyperspace jumps | 35 508 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 60 177,00 ly |
Max distance from Colonia | 43 999,98 ly |
Approximate time played | 59W 1D 23H 1M |
Passengers |
|
Total bulk passengers delivered | 770 |
Total VIPs delivered | 165 |
Total delivered | 935 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1 372 771 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 184 |
Grade 1 upgrades generated | 237 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 218 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 382 |
Crew |
|
Crew credits earned | 17 593 834 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 50M 6S |