CMDR Talltimz1 profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,309,352,222 cr |
Credits spent on ships | 2,378,501,512 cr |
Credits spent on outfitting | 5,759,310,832 cr |
Credits spent on repairs | 41,139,383 cr |
Credits spent on fuel | 1,648,127 cr |
Credits spent on munitions | 3,227,095 cr |
Insurance claims | 98 |
Total claim costs | 755,326,074 cr |
Combat |
|
Bounties claimed | 857 |
Profit from bounties | 40,847,618 cr |
Combat bonds | 1,590 |
Profit from combat bonds | 46,708,047 cr |
Assassinations | 16 |
Profit from assassinations | 10,843,768 cr |
Highest single reward | 318,250 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 351 |
Lifetime fines value | 28,003,629 cr |
Bounties received/earned | 7,024 |
Lifetime bounty value | 1,994,979,450 cr |
Highest bounty issued | 3,450,300 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 22,400,969 cr |
Commodities smuggled | 19,154 |
Average profit | 20,272 cr |
Highest single transaction | 606,476 cr |
Trading |
|
Market network | 167 |
Trading profit | 14,602,649,332 cr |
Commodities traded | 537,619 |
Average profit | 4,277,285 cr |
Highest single transaction | 397,029,888 cr |
Mining |
|
Profits from mining | 10,207,048,549 cr |
Minerals refined | 15,748 |
Materials collected | 31,440 |
Exploration |
|
Systems visited | 5,411 |
Profits from exploration | 426,779,344 cr |
Level 2 detailed scans | 5,016 |
Level 3 detailed scans | 7,567 |
Highest payout | 5,922,743 cr |
Total hyperspace distance | 413,181 ly |
Total hyperspace jumps | 17,359 |
Max distance from start | 22,020.53 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 25,754.31 ly |
Approximate time played | 28W 11H 1M |
Passengers |
|
Total bulk passengers delivered | 21,179 |
Total VIPs delivered | 18,210 |
Total delivered | 39,389 |
Total ejected | 69 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 788,834 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4,923 |
Grade 1 upgrades generated | 909 |
Grade 2 upgrades generated | 788 |
Grade 3 upgrades generated | 1,003 |
Grade 4 upgrades generated | 1,140 |
Grade 5 upgrades generated | 1,083 |
Crew |
|
Crew credits earned | 1,654,090,110 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 38S |