CMDR Talltimz1 profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 309 352 222 cr |
Credits spent on ships | 2 378 501 512 cr |
Credits spent on outfitting | 5 759 310 832 cr |
Credits spent on repairs | 41 139 383 cr |
Credits spent on fuel | 1 648 127 cr |
Credits spent on munitions | 3 227 095 cr |
Insurance claims | 98 |
Total claim costs | 755 326 074 cr |
Combat |
|
Bounties claimed | 857 |
Profit from bounties | 40 847 618 cr |
Combat bonds | 1 590 |
Profit from combat bonds | 46 708 047 cr |
Assassinations | 16 |
Profit from assassinations | 10 843 768 cr |
Highest single reward | 318 250 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 351 |
Lifetime fines value | 28 003 629 cr |
Bounties received/earned | 7 024 |
Lifetime bounty value | 1 994 979 450 cr |
Highest bounty issued | 3 450 300 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 22 400 969 cr |
Commodities smuggled | 19 154 |
Average profit | 20 272 cr |
Highest single transaction | 606 476 cr |
Trading |
|
Market network | 167 |
Trading profit | 14 602 649 332 cr |
Commodities traded | 537 619 |
Average profit | 4 277 285 cr |
Highest single transaction | 397 029 888 cr |
Mining |
|
Profits from mining | 10 207 048 549 cr |
Minerals refined | 15 748 |
Materials collected | 31 440 |
Exploration |
|
Systems visited | 5 411 |
Profits from exploration | 426 779 344 cr |
Level 2 detailed scans | 5 016 |
Level 3 detailed scans | 7 567 |
Highest payout | 5 922 743 cr |
Total hyperspace distance | 413 181 ly |
Total hyperspace jumps | 17 359 |
Max distance from start | 22 020,53 ly |
Max distance from Sol | 22 013,55 ly |
Max distance from Colonia | 25 754,31 ly |
Approximate time played | 28W 11H 1M |
Passengers |
|
Total bulk passengers delivered | 21 179 |
Total VIPs delivered | 18 210 |
Total delivered | 39 389 |
Total ejected | 69 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 788 834 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4 923 |
Grade 1 upgrades generated | 909 |
Grade 2 upgrades generated | 788 |
Grade 3 upgrades generated | 1 003 |
Grade 4 upgrades generated | 1 140 |
Grade 5 upgrades generated | 1 083 |
Crew |
|
Crew credits earned | 1 654 090 110 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 38S |