CMDR Ron Sky profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,005,136,037 cr |
Credits spent on ships | 1,459,805,624 cr |
Credits spent on outfitting | 2,500,844,619 cr |
Credits spent on repairs | 15,594,859 cr |
Credits spent on fuel | 938,077 cr |
Credits spent on munitions | 905,305 cr |
Insurance claims | 14 |
Total claim costs | 117,671,155 cr |
Combat |
|
Bounties claimed | 840 |
Profit from bounties | 28,351,066 cr |
Combat bonds | 248 |
Profit from combat bonds | 7,003,040 cr |
Assassinations | 1 |
Profit from assassinations | 153,350 cr |
Highest single reward | 479,452 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 93 |
Lifetime fines value | 3,480,476 cr |
Bounties received/earned | 46 |
Lifetime bounty value | 23,980 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 37,859,703 cr |
Commodities smuggled | 3,684 |
Average profit | 901,422 cr |
Highest single transaction | 3,029,568 cr |
Trading |
|
Market network | 223 |
Trading profit | 204,761,066 cr |
Commodities traded | 68,601 |
Average profit | 121,592 cr |
Highest single transaction | 11,525,948 cr |
Mining |
|
Profits from mining | 71,241,491 cr |
Minerals refined | 192 |
Materials collected | 10,177 |
Exploration |
|
Systems visited | 5,344 |
Profits from exploration | 573,353,283 cr |
Level 2 detailed scans | 16,928 |
Level 3 detailed scans | 27,378 |
Highest payout | 7,177,020 cr |
Total hyperspace distance | 210,865 ly |
Total hyperspace jumps | 9,462 |
Max distance from start | 22,020.88 ly |
Max distance from Sol | 22,090.36 ly |
Max distance from Colonia | 22,700.45 ly |
Approximate time played | 11W 5D 16H 54M |
Passengers |
|
Total bulk passengers delivered | 23,551 |
Total VIPs delivered | 294 |
Total delivered | 23,845 |
Total ejected | 280 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 1,000,232 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 402 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 105 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 53 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 238,573,941 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 24M 43S |
Time in gunner role | 59M |