CMDR Ron Sky profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 005 136 037 cr |
Credits spent on ships | 1 459 805 624 cr |
Credits spent on outfitting | 2 500 844 619 cr |
Credits spent on repairs | 15 594 859 cr |
Credits spent on fuel | 938 077 cr |
Credits spent on munitions | 905 305 cr |
Insurance claims | 14 |
Total claim costs | 117 671 155 cr |
Combat |
|
Bounties claimed | 840 |
Profit from bounties | 28 351 066 cr |
Combat bonds | 248 |
Profit from combat bonds | 7 003 040 cr |
Assassinations | 1 |
Profit from assassinations | 153 350 cr |
Highest single reward | 479 452 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 93 |
Lifetime fines value | 3 480 476 cr |
Bounties received/earned | 46 |
Lifetime bounty value | 23 980 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 37 859 703 cr |
Commodities smuggled | 3 684 |
Average profit | 901 422 cr |
Highest single transaction | 3 029 568 cr |
Trading |
|
Market network | 223 |
Trading profit | 204 761 066 cr |
Commodities traded | 68 601 |
Average profit | 121 592 cr |
Highest single transaction | 11 525 948 cr |
Mining |
|
Profits from mining | 71 241 491 cr |
Minerals refined | 192 |
Materials collected | 10 177 |
Exploration |
|
Systems visited | 5 344 |
Profits from exploration | 573 353 283 cr |
Level 2 detailed scans | 16 928 |
Level 3 detailed scans | 27 378 |
Highest payout | 7 177 020 cr |
Total hyperspace distance | 210 865 ly |
Total hyperspace jumps | 9 462 |
Max distance from start | 22 020,88 ly |
Max distance from Sol | 22 090,36 ly |
Max distance from Colonia | 22 700,45 ly |
Approximate time played | 11W 5D 16H 54M |
Passengers |
|
Total bulk passengers delivered | 23 551 |
Total VIPs delivered | 294 |
Total delivered | 23 845 |
Total ejected | 280 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 1 000 232 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 402 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 105 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 53 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 238 573 941 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 24M 43S |
Time in gunner role | 59M |