CMDR Malcolm-460 profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 32,577,555,515 cr |
Credits spent on ships | 2,558,256,884 cr |
Credits spent on outfitting | 9,284,924,783 cr |
Credits spent on repairs | 128,273,325 cr |
Credits spent on fuel | 1,980,548 cr |
Credits spent on munitions | 28,611,980 cr |
Insurance claims | 370 |
Total claim costs | 1,757,767,632 cr |
Combat |
|
Bounties claimed | 21,266 |
Profit from bounties | 1,873,093,282 cr |
Combat bonds | 9,143 |
Profit from combat bonds | 30,832,627,906 cr |
Assassinations | 31 |
Profit from assassinations | 29,661,942 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 268 |
Lifetime fines value | 2,145,104 cr |
Bounties received/earned | 1,217 |
Lifetime bounty value | 5,332,875 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 207,019 cr |
Commodities smuggled | 21 |
Average profit | 15,925 cr |
Highest single transaction | 110,472 cr |
Trading |
|
Market network | 470 |
Trading profit | 6,561,547,281 cr |
Commodities traded | 121,779 |
Average profit | 3,329,045 cr |
Highest single transaction | 645,803,475 cr |
Mining |
|
Profits from mining | 5,850,982,823 cr |
Minerals refined | 11,299 |
Materials collected | 131,775 |
Exploration |
|
Systems visited | 12,521 |
Profits from exploration | 1,722,129,337 cr |
Level 2 detailed scans | 32,740 |
Level 3 detailed scans | 34,351 |
Highest payout | 12,436,173 cr |
Total hyperspace distance | 906,991 ly |
Total hyperspace jumps | 28,065 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 38W 2D 23H 8M |
Passengers |
|
Total bulk passengers delivered | 12,878 |
Total VIPs delivered | 16,112 |
Total delivered | 28,990 |
Total ejected | 135 |
Search and Rescue |
|
Total items rescued | 81 |
Total profit | 1,568,246 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 6,689 |
Grade 1 upgrades generated | 713 |
Grade 2 upgrades generated | 827 |
Grade 3 upgrades generated | 1,233 |
Grade 4 upgrades generated | 1,385 |
Grade 5 upgrades generated | 2,531 |
Crew |
|
Crew credits earned | 4,801,796,326 cr |
Crew hired | 39 |
Crew fired | 24 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 8H 39M 40S |