CMDR Malcolm-460 profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 32 577 555 515 cr |
Credits spent on ships | 2 558 256 884 cr |
Credits spent on outfitting | 9 284 924 783 cr |
Credits spent on repairs | 128 273 325 cr |
Credits spent on fuel | 1 980 548 cr |
Credits spent on munitions | 28 611 980 cr |
Insurance claims | 370 |
Total claim costs | 1 757 767 632 cr |
Combat |
|
Bounties claimed | 21 266 |
Profit from bounties | 1 873 093 282 cr |
Combat bonds | 9 143 |
Profit from combat bonds | 30 832 627 906 cr |
Assassinations | 31 |
Profit from assassinations | 29 661 942 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 268 |
Lifetime fines value | 2 145 104 cr |
Bounties received/earned | 1 217 |
Lifetime bounty value | 5 332 875 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 207 019 cr |
Commodities smuggled | 21 |
Average profit | 15 925 cr |
Highest single transaction | 110 472 cr |
Trading |
|
Market network | 470 |
Trading profit | 6 561 547 281 cr |
Commodities traded | 121 779 |
Average profit | 3 329 045 cr |
Highest single transaction | 645 803 475 cr |
Mining |
|
Profits from mining | 5 850 982 823 cr |
Minerals refined | 11 299 |
Materials collected | 131 775 |
Exploration |
|
Systems visited | 12 521 |
Profits from exploration | 1 722 129 337 cr |
Level 2 detailed scans | 32 740 |
Level 3 detailed scans | 34 351 |
Highest payout | 12 436 173 cr |
Total hyperspace distance | 906 991 ly |
Total hyperspace jumps | 28 065 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 38W 2D 23H 8M |
Passengers |
|
Total bulk passengers delivered | 12 878 |
Total VIPs delivered | 16 112 |
Total delivered | 28 990 |
Total ejected | 135 |
Search and Rescue |
|
Total items rescued | 81 |
Total profit | 1 568 246 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 6 689 |
Grade 1 upgrades generated | 713 |
Grade 2 upgrades generated | 827 |
Grade 3 upgrades generated | 1 233 |
Grade 4 upgrades generated | 1 385 |
Grade 5 upgrades generated | 2 531 |
Crew |
|
Crew credits earned | 4 801 796 326 cr |
Crew hired | 39 |
Crew fired | 24 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 8H 39M 40S |