CMDR Mohl Aihr profile
(Asp Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28,232,357,658 cr |
Credits spent on ships | 543,082,071 cr |
Credits spent on outfitting | 1,825,995,924 cr |
Credits spent on repairs | 46,078,236 cr |
Credits spent on fuel | 1,571,329 cr |
Credits spent on munitions | 9,384,489 cr |
Insurance claims | 36 |
Total claim costs | 244,782,163 cr |
Combat |
|
Bounties claimed | 8,284 |
Profit from bounties | 731,033,347 cr |
Combat bonds | 279 |
Profit from combat bonds | 6,877,600 cr |
Assassinations | 8 |
Profit from assassinations | 3,617,503 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 299 |
Crime |
|
Fines issued | 180 |
Lifetime fines value | 264,085 cr |
Bounties received/earned | 120 |
Lifetime bounty value | 105,665 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 6,450,854 cr |
Commodities smuggled | 534 |
Average profit | 104,046 cr |
Highest single transaction | 556,385 cr |
Trading |
|
Market network | 245 |
Trading profit | 1,804,407,171 cr |
Commodities traded | 241,388 |
Average profit | 989,801 cr |
Highest single transaction | 243,680,063 cr |
Mining |
|
Profits from mining | 2,900,337,030 cr |
Minerals refined | 13,671 |
Materials collected | 83,665 |
Exploration |
|
Systems visited | 9,617 |
Profits from exploration | 5,137,177,582 cr |
Level 2 detailed scans | 73,460 |
Level 3 detailed scans | 75,317 |
Highest payout | 25,499,623 cr |
Total hyperspace distance | 630,166 ly |
Total hyperspace jumps | 15,481 |
Max distance from start | 27,747.19 ly |
Max distance from Sol | 27,801.54 ly |
Max distance from Colonia | 28,445.63 ly |
Approximate time played | 26W 4D 22H 3M |
Passengers |
|
Total bulk passengers delivered | 1,061 |
Total VIPs delivered | 1,955 |
Total delivered | 3,016 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 139 |
Total profit | 2,773,371 cr |
Total rescue transactions | 60 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,000 |
Grade 1 upgrades generated | 392 |
Grade 2 upgrades generated | 414 |
Grade 3 upgrades generated | 573 |
Grade 4 upgrades generated | 760 |
Grade 5 upgrades generated | 861 |
Crew |
|
Crew credits earned | 2,404,532 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 44M 26S |
Time in gunner role | 7M 54S |