Perfil de Mohl Aihr
(Asp Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28.231.047.879 cr |
Credits spent on ships | 543.082.071 cr |
Credits spent on outfitting | 1.826.086.171 cr |
Credits spent on repairs | 46.086.223 cr |
Credits spent on fuel | 1.573.880 cr |
Credits spent on munitions | 9.421.989 cr |
Insurance claims | 36 |
Total claim costs | 244.782.163 cr |
Combat |
|
Bounties claimed | 8.423 |
Profit from bounties | 731.170.047 cr |
Combat bonds | 279 |
Profit from combat bonds | 6.877.600 cr |
Assassinations | 8 |
Profit from assassinations | 3.617.503 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 299 |
Crime |
|
Fines issued | 180 |
Lifetime fines value | 264.085 cr |
Bounties received/earned | 120 |
Lifetime bounty value | 105.665 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 6.450.854 cr |
Commodities smuggled | 534 |
Average profit | 104.046 cr |
Highest single transaction | 556.385 cr |
Trading |
|
Market network | 245 |
Trading profit | 1.804.407.171 cr |
Commodities traded | 241.388 |
Average profit | 989.801 cr |
Highest single transaction | 243.680.063 cr |
Mining |
|
Profits from mining | 2.900.337.030 cr |
Minerals refined | 13.671 |
Materials collected | 83.665 |
Exploration |
|
Systems visited | 9.621 |
Profits from exploration | 5.137.223.257 cr |
Level 2 detailed scans | 73.465 |
Level 3 detailed scans | 75.322 |
Highest payout | 25.499.623 cr |
Total hyperspace distance | 630.653 a.l. |
Total hyperspace jumps | 15.505 |
Max distance from start | 27.747,19 a.l. |
Max distance from Sol | 27.801,54 a.l. |
Max distance from Colonia | 28.445,63 a.l. |
Approximate time played | 26W 6D 1H 46M |
Passengers |
|
Total bulk passengers delivered | 1.061 |
Total VIPs delivered | 1.955 |
Total delivered | 3.016 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 139 |
Total profit | 2.773.371 cr |
Total rescue transactions | 60 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3.000 |
Grade 1 upgrades generated | 392 |
Grade 2 upgrades generated | 414 |
Grade 3 upgrades generated | 573 |
Grade 4 upgrades generated | 760 |
Grade 5 upgrades generated | 861 |
Crew |
|
Crew credits earned | 2.404.532 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 44M 26S |
Time in gunner role | 7M 54S |