CMDR Rasskazik profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,738,305,980 cr |
Credits spent on ships | 1,178,834,310 cr |
Credits spent on outfitting | 3,968,277,509 cr |
Credits spent on repairs | 17,500,544 cr |
Credits spent on fuel | 406,708 cr |
Credits spent on munitions | 1,727,269 cr |
Insurance claims | 37 |
Total claim costs | 182,584,179 cr |
Combat |
|
Bounties claimed | 2,936 |
Profit from bounties | 138,306,286 cr |
Combat bonds | 1,133 |
Profit from combat bonds | 215,926,171 cr |
Assassinations | 285 |
Profit from assassinations | 225,897,321 cr |
Highest single reward | 1,083,085 cr |
Skimmers killed | 1,449 |
Crime |
|
Fines issued | 642 |
Lifetime fines value | 1,221,270 cr |
Bounties received/earned | 3,479 |
Lifetime bounty value | 2,149,400 cr |
Highest bounty issued | 23,000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 1,529,288 cr |
Commodities smuggled | 762 |
Average profit | 23,528 cr |
Highest single transaction | 275,502 cr |
Trading |
|
Market network | 104 |
Trading profit | 4,315,723,625 cr |
Commodities traded | 21,546 |
Average profit | 10,735,631 cr |
Highest single transaction | 944,868,978 cr |
Mining |
|
Profits from mining | 4,286,951,149 cr |
Minerals refined | 3,886 |
Materials collected | 29,206 |
Exploration |
|
Systems visited | 5,856 |
Profits from exploration | 1,735,027,891 cr |
Level 2 detailed scans | 26,516 |
Level 3 detailed scans | 27,010 |
Highest payout | 19,166,313 cr |
Total hyperspace distance | 350,550 ly |
Total hyperspace jumps | 8,687 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,612.96 ly |
Approximate time played | 10W 3D 20H 26M |
Passengers |
|
Total bulk passengers delivered | 1,671 |
Total VIPs delivered | 1,816 |
Total delivered | 3,487 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 1,817,228 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3,303 |
Grade 1 upgrades generated | 563 |
Grade 2 upgrades generated | 620 |
Grade 3 upgrades generated | 718 |
Grade 4 upgrades generated | 650 |
Grade 5 upgrades generated | 752 |
Crew |
|
Crew credits earned | 287,085,176 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 53M 51S |