CMDR Rasskazik profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 738 305 980 cr |
Credits spent on ships | 1 178 834 310 cr |
Credits spent on outfitting | 3 968 277 509 cr |
Credits spent on repairs | 17 500 544 cr |
Credits spent on fuel | 406 708 cr |
Credits spent on munitions | 1 727 269 cr |
Insurance claims | 37 |
Total claim costs | 182 584 179 cr |
Combat |
|
Bounties claimed | 2 936 |
Profit from bounties | 138 306 286 cr |
Combat bonds | 1 133 |
Profit from combat bonds | 215 926 171 cr |
Assassinations | 285 |
Profit from assassinations | 225 897 321 cr |
Highest single reward | 1 083 085 cr |
Skimmers killed | 1 449 |
Crime |
|
Fines issued | 642 |
Lifetime fines value | 1 221 270 cr |
Bounties received/earned | 3 479 |
Lifetime bounty value | 2 149 400 cr |
Highest bounty issued | 23 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 1 529 288 cr |
Commodities smuggled | 762 |
Average profit | 23 528 cr |
Highest single transaction | 275 502 cr |
Trading |
|
Market network | 104 |
Trading profit | 4 315 723 625 cr |
Commodities traded | 21 546 |
Average profit | 10 735 631 cr |
Highest single transaction | 944 868 978 cr |
Mining |
|
Profits from mining | 4 286 951 149 cr |
Minerals refined | 3 886 |
Materials collected | 29 206 |
Exploration |
|
Systems visited | 5 856 |
Profits from exploration | 1 735 027 891 cr |
Level 2 detailed scans | 26 516 |
Level 3 detailed scans | 27 010 |
Highest payout | 19 166 313 cr |
Total hyperspace distance | 350 550 ly |
Total hyperspace jumps | 8 687 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 10W 3D 20H 26M |
Passengers |
|
Total bulk passengers delivered | 1 671 |
Total VIPs delivered | 1 816 |
Total delivered | 3 487 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 1 817 228 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 303 |
Grade 1 upgrades generated | 563 |
Grade 2 upgrades generated | 620 |
Grade 3 upgrades generated | 718 |
Grade 4 upgrades generated | 650 |
Grade 5 upgrades generated | 752 |
Crew |
|
Crew credits earned | 287 085 176 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 53M 51S |