CMDR LEEZARD-WIZARD profile
(Federal Gunship)
Federation: Ensign
Empire: Outsider
Balance |
|
---|---|
Current assets | 1,644,956,213 cr |
Credits spent on ships | 214,915,430 cr |
Credits spent on outfitting | 285,044,129 cr |
Credits spent on repairs | 1,899,293 cr |
Credits spent on fuel | 33,823 cr |
Credits spent on munitions | 458,368 cr |
Insurance claims | 14 |
Total claim costs | 32,514,573 cr |
Combat |
|
Bounties claimed | 203 |
Profit from bounties | 8,282,714 cr |
Combat bonds | 81 |
Profit from combat bonds | 2,909,713 cr |
Assassinations | 28 |
Profit from assassinations | 3,204,633 cr |
Highest single reward | 204,037 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 30,096 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 31,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 35,386 cr |
Commodities smuggled | 16 |
Average profit | 5,055 cr |
Highest single transaction | 11,403 cr |
Trading |
|
Market network | 49 |
Trading profit | 33,695,180 cr |
Commodities traded | 613 |
Average profit | 309,130 cr |
Highest single transaction | 17,458,628 cr |
Mining |
|
Profits from mining | 32,778,770 cr |
Minerals refined | 391 |
Materials collected | 4,918 |
Exploration |
|
Systems visited | 3,752 |
Profits from exploration | 1,557,653,884 cr |
Level 2 detailed scans | 25,332 |
Level 3 detailed scans | 25,191 |
Highest payout | 18,318,977 cr |
Total hyperspace distance | 197,829 ly |
Total hyperspace jumps | 3,994 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 2D 17H 47M |
Passengers |
|
Total bulk passengers delivered | 108 |
Total VIPs delivered | 332 |
Total delivered | 440 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 137,029 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 248 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 5,513,790 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 9M 33S |
Time in gunner role | 8M 52S |