Perfil de LEEZARD-WIZARD
(Federal Gunship)
Federation: Ensign
Empire: Outsider
Balance |
|
---|---|
Current assets | 1.644.956.213 cr |
Credits spent on ships | 214.915.430 cr |
Credits spent on outfitting | 285.044.129 cr |
Credits spent on repairs | 1.899.293 cr |
Credits spent on fuel | 33.823 cr |
Credits spent on munitions | 458.368 cr |
Insurance claims | 14 |
Total claim costs | 32.514.573 cr |
Combat |
|
Bounties claimed | 203 |
Profit from bounties | 8.282.714 cr |
Combat bonds | 81 |
Profit from combat bonds | 2.909.713 cr |
Assassinations | 28 |
Profit from assassinations | 3.204.633 cr |
Highest single reward | 204.037 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 30.096 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 31.800 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 35.386 cr |
Commodities smuggled | 16 |
Average profit | 5.055 cr |
Highest single transaction | 11.403 cr |
Trading |
|
Market network | 49 |
Trading profit | 33.695.180 cr |
Commodities traded | 613 |
Average profit | 309.130 cr |
Highest single transaction | 17.458.628 cr |
Mining |
|
Profits from mining | 32.778.770 cr |
Minerals refined | 391 |
Materials collected | 4.918 |
Exploration |
|
Systems visited | 3.752 |
Profits from exploration | 1.557.653.884 cr |
Level 2 detailed scans | 25.332 |
Level 3 detailed scans | 25.191 |
Highest payout | 18.318.977 cr |
Total hyperspace distance | 197.829 a.l. |
Total hyperspace jumps | 3.994 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 4W 2D 17H 47M |
Passengers |
|
Total bulk passengers delivered | 108 |
Total VIPs delivered | 332 |
Total delivered | 440 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 137.029 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 248 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 5.513.790 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 9M 33S |
Time in gunner role | 8M 52S |