CMDR sorearm profile
(Viper MkIV)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24,195,063,637 cr |
Credits spent on ships | 3,797,729,750 cr |
Credits spent on outfitting | 11,568,310,199 cr |
Credits spent on repairs | 63,120,397 cr |
Credits spent on fuel | 2,241,928 cr |
Credits spent on munitions | 10,997,026 cr |
Insurance claims | 87 |
Total claim costs | 673,455,051 cr |
Combat |
|
Bounties claimed | 9,636 |
Profit from bounties | 981,002,511 cr |
Combat bonds | 13,835 |
Profit from combat bonds | 3,944,788,126 cr |
Assassinations | 472 |
Profit from assassinations | 292,113,448 cr |
Highest single reward | 539,650 cr |
Skimmers killed | 620 |
Crime |
|
Fines issued | 453 |
Lifetime fines value | 3,902,382 cr |
Bounties received/earned | 1,323 |
Lifetime bounty value | 14,244,600 cr |
Highest bounty issued | 1,915,900 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 5,234,707 cr |
Commodities smuggled | 1,258 |
Average profit | 31,534 cr |
Highest single transaction | 842,572 cr |
Trading |
|
Market network | 336 |
Trading profit | 33,485,513,917 cr |
Commodities traded | 241,424 |
Average profit | 17,233,924 cr |
Highest single transaction | 613,396,608 cr |
Mining |
|
Profits from mining | 28,361,994,377 cr |
Minerals refined | 26,127 |
Materials collected | 163,050 |
Exploration |
|
Systems visited | 10,430 |
Profits from exploration | 897,027,985 cr |
Level 2 detailed scans | 82,666 |
Level 3 detailed scans | 82,626 |
Highest payout | 6,152,456 cr |
Total hyperspace distance | 657,112 ly |
Total hyperspace jumps | 22,173 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 27W 2D 4M |
Passengers |
|
Total bulk passengers delivered | 2,264 |
Total VIPs delivered | 102 |
Total delivered | 2,366 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 136 |
Total profit | 1,202,140 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 13,400 |
Grade 1 upgrades generated | 1,685 |
Grade 2 upgrades generated | 1,992 |
Grade 3 upgrades generated | 2,835 |
Grade 4 upgrades generated | 3,343 |
Grade 5 upgrades generated | 3,545 |
Crew |
|
Crew credits earned | 7,197,446,628 cr |
Crew hired | 14 |
Crew fired | 8 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 3H 57M 12S |
Time in gunner role | 1H 34M 6S |
Time in fighter con role | 38M 41S |
Total credits accrued | 525,742 cr |