CMDR Miamoto profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,749,528,665 cr |
Credits spent on ships | 1,236,383,510 cr |
Credits spent on outfitting | 4,648,780,905 cr |
Credits spent on repairs | 26,406,422 cr |
Credits spent on fuel | 898,810 cr |
Credits spent on munitions | 706,764 cr |
Insurance claims | 14 |
Total claim costs | 111,310,290 cr |
Combat |
|
Bounties claimed | 1,740 |
Profit from bounties | 79,768,058 cr |
Combat bonds | 5,321 |
Profit from combat bonds | 209,752,537 cr |
Assassinations | 5 |
Profit from assassinations | 1,652,786 cr |
Highest single reward | 523,187 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 79 |
Lifetime fines value | 2,436,064 cr |
Bounties received/earned | 72 |
Lifetime bounty value | 605,325 cr |
Highest bounty issued | 491,300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 703,772 cr |
Commodities smuggled | 63 |
Average profit | 26,066 cr |
Highest single transaction | 161,680 cr |
Trading |
|
Market network | 61 |
Trading profit | 4,185,458,031 cr |
Commodities traded | 8,704 |
Average profit | 25,521,086 cr |
Highest single transaction | 1,062,322,560 cr |
Mining |
|
Profits from mining | 4,179,543,190 cr |
Minerals refined | 4,557 |
Materials collected | 15,473 |
Exploration |
|
Systems visited | 3,267 |
Profits from exploration | 51,685,037 cr |
Level 2 detailed scans | 4,134 |
Level 3 detailed scans | 7,911 |
Highest payout | 1,392,060 cr |
Total hyperspace distance | 149,623 ly |
Total hyperspace jumps | 6,262 |
Max distance from start | 5,455.94 ly |
Max distance from Sol | 5,504.44 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 6W 2D 6H 20M |
Passengers |
|
Total bulk passengers delivered | 8,061 |
Total VIPs delivered | 8,084 |
Total delivered | 16,145 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 800,938 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,314 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 279 |
Grade 3 upgrades generated | 293 |
Grade 4 upgrades generated | 240 |
Grade 5 upgrades generated | 221 |
Crew |
|
Crew credits earned | 56,074 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 50M 43S |
Time in gunner role | 6M 59S |