CMDR Miamoto profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 749 528 665 cr |
Credits spent on ships | 1 236 383 510 cr |
Credits spent on outfitting | 4 648 780 905 cr |
Credits spent on repairs | 26 406 422 cr |
Credits spent on fuel | 898 810 cr |
Credits spent on munitions | 706 764 cr |
Insurance claims | 14 |
Total claim costs | 111 310 290 cr |
Combat |
|
Bounties claimed | 1 740 |
Profit from bounties | 79 768 058 cr |
Combat bonds | 5 321 |
Profit from combat bonds | 209 752 537 cr |
Assassinations | 5 |
Profit from assassinations | 1 652 786 cr |
Highest single reward | 523 187 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 79 |
Lifetime fines value | 2 436 064 cr |
Bounties received/earned | 72 |
Lifetime bounty value | 605 325 cr |
Highest bounty issued | 491 300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 703 772 cr |
Commodities smuggled | 63 |
Average profit | 26 066 cr |
Highest single transaction | 161 680 cr |
Trading |
|
Market network | 61 |
Trading profit | 4 185 458 031 cr |
Commodities traded | 8 704 |
Average profit | 25 521 086 cr |
Highest single transaction | 1 062 322 560 cr |
Mining |
|
Profits from mining | 4 179 543 190 cr |
Minerals refined | 4 557 |
Materials collected | 15 473 |
Exploration |
|
Systems visited | 3 267 |
Profits from exploration | 51 685 037 cr |
Level 2 detailed scans | 4 134 |
Level 3 detailed scans | 7 911 |
Highest payout | 1 392 060 cr |
Total hyperspace distance | 149 623 ly |
Total hyperspace jumps | 6 262 |
Max distance from start | 5 455,94 ly |
Max distance from Sol | 5 504,44 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 6W 2D 6H 20M |
Passengers |
|
Total bulk passengers delivered | 8 061 |
Total VIPs delivered | 8 084 |
Total delivered | 16 145 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 800 938 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 314 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 279 |
Grade 3 upgrades generated | 293 |
Grade 4 upgrades generated | 240 |
Grade 5 upgrades generated | 221 |
Crew |
|
Crew credits earned | 56 074 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 50M 43S |
Time in gunner role | 6M 59S |