CMDR jggiant12188 profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,059,089,133 cr |
Credits spent on ships | 1,574,046,469 cr |
Credits spent on outfitting | 2,857,687,218 cr |
Credits spent on repairs | 67,497,144 cr |
Credits spent on fuel | 649,376 cr |
Credits spent on munitions | 2,278,789 cr |
Insurance claims | 37 |
Total claim costs | 328,620,534 cr |
Combat |
|
Bounties claimed | 386 |
Profit from bounties | 18,257,052 cr |
Combat bonds | 1,890 |
Profit from combat bonds | 80,463,318 cr |
Assassinations | 6 |
Profit from assassinations | 1,214,801 cr |
Highest single reward | 472,075 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 2,705,659 cr |
Bounties received/earned | 107 |
Lifetime bounty value | 433,900 cr |
Highest bounty issued | 368,200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 3,885,746 cr |
Commodities smuggled | 2,432 |
Average profit | 298,904 cr |
Highest single transaction | 1,196,736 cr |
Trading |
|
Market network | 100 |
Trading profit | 2,820,428,257 cr |
Commodities traded | 62,406 |
Average profit | 6,253,721 cr |
Highest single transaction | 501,061,488 cr |
Mining |
|
Profits from mining | 2,385,237,166 cr |
Minerals refined | 11,086 |
Materials collected | 14,467 |
Exploration |
|
Systems visited | 41,907 |
Profits from exploration | 9,024,656,716 cr |
Level 2 detailed scans | 179,836 |
Level 3 detailed scans | 180,899 |
Highest payout | 39,959,484 cr |
Total hyperspace distance | 2,095,969 ly |
Total hyperspace jumps | 44,276 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 23W 1D 11H 46M |
Passengers |
|
Total bulk passengers delivered | 22,516 |
Total VIPs delivered | 426 |
Total delivered | 22,942 |
Total ejected | 157 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 63,442 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 908 |
Grade 1 upgrades generated | 157 |
Grade 2 upgrades generated | 167 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 214 |
Grade 5 upgrades generated | 146 |
Crew |
|
Crew credits earned | 2,137,379,179 cr |
Crew hired | 10 |
Crew fired | 4 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 1D 17H 6M 17S |
Time in gunner role | 15M 27S |