CMDR jggiant12188 profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 059 089 133 cr |
Credits spent on ships | 1 574 046 469 cr |
Credits spent on outfitting | 2 857 687 218 cr |
Credits spent on repairs | 67 497 144 cr |
Credits spent on fuel | 649 376 cr |
Credits spent on munitions | 2 278 789 cr |
Insurance claims | 37 |
Total claim costs | 328 620 534 cr |
Combat |
|
Bounties claimed | 386 |
Profit from bounties | 18 257 052 cr |
Combat bonds | 1 890 |
Profit from combat bonds | 80 463 318 cr |
Assassinations | 6 |
Profit from assassinations | 1 214 801 cr |
Highest single reward | 472 075 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 2 705 659 cr |
Bounties received/earned | 107 |
Lifetime bounty value | 433 900 cr |
Highest bounty issued | 368 200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 3 885 746 cr |
Commodities smuggled | 2 432 |
Average profit | 298 904 cr |
Highest single transaction | 1 196 736 cr |
Trading |
|
Market network | 100 |
Trading profit | 2 820 428 257 cr |
Commodities traded | 62 406 |
Average profit | 6 253 721 cr |
Highest single transaction | 501 061 488 cr |
Mining |
|
Profits from mining | 2 385 237 166 cr |
Minerals refined | 11 086 |
Materials collected | 14 467 |
Exploration |
|
Systems visited | 41 907 |
Profits from exploration | 9 024 656 716 cr |
Level 2 detailed scans | 179 836 |
Level 3 detailed scans | 180 899 |
Highest payout | 39 959 484 cr |
Total hyperspace distance | 2 095 969 ly |
Total hyperspace jumps | 44 276 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 23W 1D 11H 46M |
Passengers |
|
Total bulk passengers delivered | 22 516 |
Total VIPs delivered | 426 |
Total delivered | 22 942 |
Total ejected | 157 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 63 442 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 908 |
Grade 1 upgrades generated | 157 |
Grade 2 upgrades generated | 167 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 214 |
Grade 5 upgrades generated | 146 |
Crew |
|
Crew credits earned | 2 137 379 179 cr |
Crew hired | 10 |
Crew fired | 4 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 1D 17H 6M 17S |
Time in gunner role | 15M 27S |