CMDR R 0 l l 4 X profile
(Krait Phantom)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 2,370,704,126 cr |
Credits spent on ships | 288,718,778 cr |
Credits spent on outfitting | 593,406,722 cr |
Credits spent on repairs | 2,429,755 cr |
Credits spent on fuel | 73,684 cr |
Credits spent on munitions | 41,631 cr |
Insurance claims | 10 |
Total claim costs | 49,219,418 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 9,861 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 7,100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 34 |
Trading profit | 314,042,730 cr |
Commodities traded | 23,803 |
Average profit | 1,784,334 cr |
Highest single transaction | 21,298,612 cr |
Mining |
|
Profits from mining | 31,874,393 cr |
Minerals refined | 136 |
Materials collected | 9,149 |
Exploration |
|
Systems visited | 6,879 |
Profits from exploration | 2,002,096,895 cr |
Level 2 detailed scans | 71,988 |
Level 3 detailed scans | 73,274 |
Highest payout | 12,540,987 cr |
Total hyperspace distance | 213,599 ly |
Total hyperspace jumps | 7,652 |
Max distance from start | 28,712.89 ly |
Max distance from Sol | 28,688.20 ly |
Max distance from Colonia | 25,007.09 ly |
Approximate time played | 5W 4D 7H 49M |
Passengers |
|
Total bulk passengers delivered | 5,753 |
Total VIPs delivered | 40 |
Total delivered | 5,793 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 56,296 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 85 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 27 |
Grade 4 upgrades generated | 17 |
Grade 5 upgrades generated | 9 |