CMDR R 0 l l 4 X profile
(Krait Phantom)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 2 370 704 126 cr |
Credits spent on ships | 288 718 778 cr |
Credits spent on outfitting | 593 406 722 cr |
Credits spent on repairs | 2 429 755 cr |
Credits spent on fuel | 73 684 cr |
Credits spent on munitions | 41 631 cr |
Insurance claims | 10 |
Total claim costs | 49 219 418 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 9 861 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 7 100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 34 |
Trading profit | 314 042 730 cr |
Commodities traded | 23 803 |
Average profit | 1 784 334 cr |
Highest single transaction | 21 298 612 cr |
Mining |
|
Profits from mining | 31 874 393 cr |
Minerals refined | 136 |
Materials collected | 9 149 |
Exploration |
|
Systems visited | 6 879 |
Profits from exploration | 2 002 096 895 cr |
Level 2 detailed scans | 71 988 |
Level 3 detailed scans | 73 274 |
Highest payout | 12 540 987 cr |
Total hyperspace distance | 213 599 ly |
Total hyperspace jumps | 7 652 |
Max distance from start | 28 712,89 ly |
Max distance from Sol | 28 688,20 ly |
Max distance from Colonia | 25 007,09 ly |
Approximate time played | 5W 4D 7H 49M |
Passengers |
|
Total bulk passengers delivered | 5 753 |
Total VIPs delivered | 40 |
Total delivered | 5 793 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 56 296 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 85 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 27 |
Grade 4 upgrades generated | 17 |
Grade 5 upgrades generated | 9 |