CMDR Trilobita profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 6,050,613,692 cr |
Credits spent on ships | 637,221,894 cr |
Credits spent on outfitting | 1,437,924,714 cr |
Credits spent on repairs | 3,593,493 cr |
Credits spent on fuel | 73,760 cr |
Credits spent on munitions | 1,361,183 cr |
Insurance claims | 9 |
Total claim costs | 33,750,209 cr |
Combat |
|
Bounties claimed | 947 |
Profit from bounties | 121,899,954 cr |
Combat bonds | 288 |
Profit from combat bonds | 842,253,055 cr |
Assassinations | 2 |
Profit from assassinations | 254,302 cr |
Highest single reward | 851,535 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 247,568 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 29,500 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,181 cr |
Commodities smuggled | 5 |
Average profit | 236 cr |
Highest single transaction | 517 cr |
Trading |
|
Market network | 48 |
Trading profit | 4,984,290,293 cr |
Commodities traded | 138,105 |
Average profit | 9,734,942 cr |
Highest single transaction | 708,701,994 cr |
Mining |
|
Profits from mining | 3,794,877,723 cr |
Minerals refined | 3,292 |
Materials collected | 7,579 |
Exploration |
|
Systems visited | 2,194 |
Profits from exploration | 94,464,449 cr |
Level 2 detailed scans | 9,059 |
Level 3 detailed scans | 9,059 |
Highest payout | 4,727,316 cr |
Total hyperspace distance | 101,942 ly |
Total hyperspace jumps | 3,063 |
Max distance from start | 5,064.27 ly |
Max distance from Sol | 1,329.11 ly |
Max distance from Colonia | 22,715.02 ly |
Approximate time played | 3W 2D 3H 32M |
Passengers |
|
Total bulk passengers delivered | 2,554 |
Total VIPs delivered | 1,527 |
Total delivered | 4,081 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 215,880 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 506 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 76 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 77,448,670 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 43M 2S |
Time in gunner role | 16M 36S |