CMDR Trilobita profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 6 050 613 692 cr |
Credits spent on ships | 637 221 894 cr |
Credits spent on outfitting | 1 437 924 714 cr |
Credits spent on repairs | 3 593 493 cr |
Credits spent on fuel | 73 760 cr |
Credits spent on munitions | 1 361 183 cr |
Insurance claims | 9 |
Total claim costs | 33 750 209 cr |
Combat |
|
Bounties claimed | 947 |
Profit from bounties | 121 899 954 cr |
Combat bonds | 288 |
Profit from combat bonds | 842 253 055 cr |
Assassinations | 2 |
Profit from assassinations | 254 302 cr |
Highest single reward | 851 535 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 247 568 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 29 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 181 cr |
Commodities smuggled | 5 |
Average profit | 236 cr |
Highest single transaction | 517 cr |
Trading |
|
Market network | 48 |
Trading profit | 4 984 290 293 cr |
Commodities traded | 138 105 |
Average profit | 9 734 942 cr |
Highest single transaction | 708 701 994 cr |
Mining |
|
Profits from mining | 3 794 877 723 cr |
Minerals refined | 3 292 |
Materials collected | 7 579 |
Exploration |
|
Systems visited | 2 194 |
Profits from exploration | 94 464 449 cr |
Level 2 detailed scans | 9 059 |
Level 3 detailed scans | 9 059 |
Highest payout | 4 727 316 cr |
Total hyperspace distance | 101 942 ly |
Total hyperspace jumps | 3 063 |
Max distance from start | 5 064,27 ly |
Max distance from Sol | 1 329,11 ly |
Max distance from Colonia | 22 715,02 ly |
Approximate time played | 3W 2D 3H 32M |
Passengers |
|
Total bulk passengers delivered | 2 554 |
Total VIPs delivered | 1 527 |
Total delivered | 4 081 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 215 880 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 506 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 76 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 77 448 670 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 43M 2S |
Time in gunner role | 16M 36S |