CMDR Shaular profile
(Orca)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,898,289,334 cr |
Credits spent on ships | 2,038,128,090 cr |
Credits spent on outfitting | 4,556,794,933 cr |
Credits spent on repairs | 54,470,819 cr |
Credits spent on fuel | 654,163 cr |
Credits spent on munitions | 8,158,144 cr |
Insurance claims | 22 |
Total claim costs | 213,972,584 cr |
Combat |
|
Bounties claimed | 2,795 |
Profit from bounties | 270,287,417 cr |
Combat bonds | 8,812 |
Profit from combat bonds | 432,550,256 cr |
Assassinations | 39 |
Profit from assassinations | 28,904,894 cr |
Highest single reward | 320,425 cr |
Skimmers killed | 90 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 1,655,792 cr |
Bounties received/earned | 319 |
Lifetime bounty value | 3,801,150 cr |
Highest bounty issued | 1,039,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 430,612 cr |
Commodities smuggled | 846 |
Average profit | 35,884 cr |
Highest single transaction | 418,950 cr |
Trading |
|
Market network | 601 |
Trading profit | 14,614,179,191 cr |
Commodities traded | 295,742 |
Average profit | 6,883,740 cr |
Highest single transaction | 688,878,162 cr |
Mining |
|
Profits from mining | 12,908,811,099 cr |
Minerals refined | 13,303 |
Materials collected | 41,758 |
Exploration |
|
Systems visited | 9,889 |
Profits from exploration | 1,116,992,252 cr |
Level 2 detailed scans | 57,962 |
Level 3 detailed scans | 57,961 |
Highest payout | 12,538,596 cr |
Total hyperspace distance | 503,219 ly |
Total hyperspace jumps | 16,279 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 14W 3D 14H 48M |
Passengers |
|
Total bulk passengers delivered | 1,656 |
Total VIPs delivered | 3,000 |
Total delivered | 4,656 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 176,584 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,971 |
Grade 1 upgrades generated | 908 |
Grade 2 upgrades generated | 955 |
Grade 3 upgrades generated | 1,133 |
Grade 4 upgrades generated | 980 |
Grade 5 upgrades generated | 995 |
Crew |
|
Crew credits earned | 1,665,508,721 cr |
Crew hired | 12 |
Crew fired | 8 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 4H 51M 52S |
Time in gunner role | 12M 29S |
Total credits accrued | 64,000 cr |