CMDR Shaular profile
(Orca)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 898 289 334 cr |
Credits spent on ships | 2 038 128 090 cr |
Credits spent on outfitting | 4 556 794 933 cr |
Credits spent on repairs | 54 470 819 cr |
Credits spent on fuel | 654 163 cr |
Credits spent on munitions | 8 158 144 cr |
Insurance claims | 22 |
Total claim costs | 213 972 584 cr |
Combat |
|
Bounties claimed | 2 795 |
Profit from bounties | 270 287 417 cr |
Combat bonds | 8 812 |
Profit from combat bonds | 432 550 256 cr |
Assassinations | 39 |
Profit from assassinations | 28 904 894 cr |
Highest single reward | 320 425 cr |
Skimmers killed | 90 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 1 655 792 cr |
Bounties received/earned | 319 |
Lifetime bounty value | 3 801 150 cr |
Highest bounty issued | 1 039 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 430 612 cr |
Commodities smuggled | 846 |
Average profit | 35 884 cr |
Highest single transaction | 418 950 cr |
Trading |
|
Market network | 601 |
Trading profit | 14 614 179 191 cr |
Commodities traded | 295 742 |
Average profit | 6 883 740 cr |
Highest single transaction | 688 878 162 cr |
Mining |
|
Profits from mining | 12 908 811 099 cr |
Minerals refined | 13 303 |
Materials collected | 41 758 |
Exploration |
|
Systems visited | 9 889 |
Profits from exploration | 1 116 992 252 cr |
Level 2 detailed scans | 57 962 |
Level 3 detailed scans | 57 961 |
Highest payout | 12 538 596 cr |
Total hyperspace distance | 503 219 ly |
Total hyperspace jumps | 16 279 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 14W 3D 14H 48M |
Passengers |
|
Total bulk passengers delivered | 1 656 |
Total VIPs delivered | 3 000 |
Total delivered | 4 656 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 176 584 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 971 |
Grade 1 upgrades generated | 908 |
Grade 2 upgrades generated | 955 |
Grade 3 upgrades generated | 1 133 |
Grade 4 upgrades generated | 980 |
Grade 5 upgrades generated | 995 |
Crew |
|
Crew credits earned | 1 665 508 721 cr |
Crew hired | 12 |
Crew fired | 8 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 4H 51M 52S |
Time in gunner role | 12M 29S |
Total credits accrued | 64 000 cr |