CMDR [DiNO]DonCorleone profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,461,778,539 cr |
Credits spent on ships | 2,114,660,741 cr |
Credits spent on outfitting | 4,785,828,286 cr |
Credits spent on repairs | 11,784,123 cr |
Credits spent on fuel | 417,506 cr |
Credits spent on munitions | 668,752 cr |
Insurance claims | 64 |
Total claim costs | 319,958,469 cr |
Combat |
|
Bounties claimed | 1,286 |
Profit from bounties | 135,131,679 cr |
Combat bonds | 139 |
Profit from combat bonds | 3,910,236 cr |
Assassinations | 20 |
Profit from assassinations | 538,505 cr |
Highest single reward | 338,677 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 137 |
Lifetime fines value | 20,524,331 cr |
Bounties received/earned | 62 |
Lifetime bounty value | 410,350 cr |
Highest bounty issued | 22,480 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,571,841 cr |
Commodities smuggled | 1,291 |
Average profit | 223,240 cr |
Highest single transaction | 323,292 cr |
Trading |
|
Market network | 138 |
Trading profit | 11,162,190,844 cr |
Commodities traded | 97,175 |
Average profit | 16,785,249 cr |
Highest single transaction | 375,931,192 cr |
Mining |
|
Profits from mining | 2,193,864,258 cr |
Minerals refined | 9,642 |
Materials collected | 8,989 |
Exploration |
|
Systems visited | 5,846 |
Profits from exploration | 129,585,209 cr |
Level 2 detailed scans | 4,697 |
Level 3 detailed scans | 16,585 |
Highest payout | 5,835,830 cr |
Total hyperspace distance | 257,564 ly |
Total hyperspace jumps | 7,671 |
Max distance from start | 25,845.91 ly |
Max distance from Sol | 25,901.99 ly |
Max distance from Colonia | 23,387.07 ly |
Approximate time played | 4W 4D 16H 58M |
Passengers |
|
Total bulk passengers delivered | 2,184 |
Total VIPs delivered | 1,670 |
Total delivered | 3,854 |
Total ejected | 42 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 954 |
Grade 1 upgrades generated | 473 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 130 |
Grade 4 upgrades generated | 132 |
Grade 5 upgrades generated | 136 |
Crew |
|
Crew credits earned | 1,241,369,623 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 47M 15S |
Time in gunner role | 9M 46S |
Time in fighter con role | 4M 9S |