CMDR [DiNO]DonCorleone profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 461 778 539 cr |
Credits spent on ships | 2 114 660 741 cr |
Credits spent on outfitting | 4 785 828 286 cr |
Credits spent on repairs | 11 784 123 cr |
Credits spent on fuel | 417 506 cr |
Credits spent on munitions | 668 752 cr |
Insurance claims | 64 |
Total claim costs | 319 958 469 cr |
Combat |
|
Bounties claimed | 1 286 |
Profit from bounties | 135 131 679 cr |
Combat bonds | 139 |
Profit from combat bonds | 3 910 236 cr |
Assassinations | 20 |
Profit from assassinations | 538 505 cr |
Highest single reward | 338 677 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 137 |
Lifetime fines value | 20 524 331 cr |
Bounties received/earned | 62 |
Lifetime bounty value | 410 350 cr |
Highest bounty issued | 22 480 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3 571 841 cr |
Commodities smuggled | 1 291 |
Average profit | 223 240 cr |
Highest single transaction | 323 292 cr |
Trading |
|
Market network | 138 |
Trading profit | 11 162 190 844 cr |
Commodities traded | 97 175 |
Average profit | 16 785 249 cr |
Highest single transaction | 375 931 192 cr |
Mining |
|
Profits from mining | 2 193 864 258 cr |
Minerals refined | 9 642 |
Materials collected | 8 989 |
Exploration |
|
Systems visited | 5 846 |
Profits from exploration | 129 585 209 cr |
Level 2 detailed scans | 4 697 |
Level 3 detailed scans | 16 585 |
Highest payout | 5 835 830 cr |
Total hyperspace distance | 257 564 ly |
Total hyperspace jumps | 7 671 |
Max distance from start | 25 845,91 ly |
Max distance from Sol | 25 901,99 ly |
Max distance from Colonia | 23 387,07 ly |
Approximate time played | 4W 4D 16H 58M |
Passengers |
|
Total bulk passengers delivered | 2 184 |
Total VIPs delivered | 1 670 |
Total delivered | 3 854 |
Total ejected | 42 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 954 |
Grade 1 upgrades generated | 473 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 130 |
Grade 4 upgrades generated | 132 |
Grade 5 upgrades generated | 136 |
Crew |
|
Crew credits earned | 1 241 369 623 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 47M 15S |
Time in gunner role | 9M 46S |
Time in fighter con role | 4M 9S |