CMDR Solo Piett profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,222,966,789 cr |
Credits spent on ships | 966,276,298 cr |
Credits spent on outfitting | 2,040,184,437 cr |
Credits spent on repairs | 14,059,174 cr |
Credits spent on fuel | 291,661 cr |
Credits spent on munitions | 616,215 cr |
Insurance claims | 31 |
Total claim costs | 168,800,402 cr |
Combat |
|
Bounties claimed | 4,608 |
Profit from bounties | 264,703,117 cr |
Combat bonds | 590 |
Profit from combat bonds | 22,605,320 cr |
Assassinations | 38 |
Profit from assassinations | 18,965,928 cr |
Highest single reward | 1,471,624 cr |
Skimmers killed | 199 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 85,670 cr |
Bounties received/earned | 140 |
Lifetime bounty value | 126,201 cr |
Highest bounty issued | 7,000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 4,245,079 cr |
Commodities smuggled | 385 |
Average profit | 136,938 cr |
Highest single transaction | 472,982 cr |
Trading |
|
Market network | 233 |
Trading profit | 401,097,266 cr |
Commodities traded | 94,720 |
Average profit | 272,300 cr |
Highest single transaction | 45,206,768 cr |
Mining |
|
Profits from mining | 9,056,577 cr |
Minerals refined | 1,052 |
Materials collected | 21,339 |
Exploration |
|
Systems visited | 8,175 |
Profits from exploration | 1,812,293,741 cr |
Level 2 detailed scans | 61,435 |
Level 3 detailed scans | 106,431 |
Highest payout | 18,465,068 cr |
Total hyperspace distance | 433,790 ly |
Total hyperspace jumps | 12,331 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 11W 5D 59M |
Passengers |
|
Total bulk passengers delivered | 7,402 |
Total VIPs delivered | 1,111 |
Total delivered | 8,513 |
Total ejected | 185 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 699,043 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 967 |
Grade 1 upgrades generated | 175 |
Grade 2 upgrades generated | 155 |
Grade 3 upgrades generated | 217 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 247 |
Crew |
|
Crew credits earned | 24,898,220 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 33M 23S |
Time in gunner role | 10M 31S |