CMDR Solo Piett profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 222 966 789 cr |
Credits spent on ships | 966 276 298 cr |
Credits spent on outfitting | 2 040 184 437 cr |
Credits spent on repairs | 14 059 174 cr |
Credits spent on fuel | 291 661 cr |
Credits spent on munitions | 616 215 cr |
Insurance claims | 31 |
Total claim costs | 168 800 402 cr |
Combat |
|
Bounties claimed | 4 608 |
Profit from bounties | 264 703 117 cr |
Combat bonds | 590 |
Profit from combat bonds | 22 605 320 cr |
Assassinations | 38 |
Profit from assassinations | 18 965 928 cr |
Highest single reward | 1 471 624 cr |
Skimmers killed | 199 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 85 670 cr |
Bounties received/earned | 140 |
Lifetime bounty value | 126 201 cr |
Highest bounty issued | 7 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 4 245 079 cr |
Commodities smuggled | 385 |
Average profit | 136 938 cr |
Highest single transaction | 472 982 cr |
Trading |
|
Market network | 233 |
Trading profit | 401 097 266 cr |
Commodities traded | 94 720 |
Average profit | 272 300 cr |
Highest single transaction | 45 206 768 cr |
Mining |
|
Profits from mining | 9 056 577 cr |
Minerals refined | 1 052 |
Materials collected | 21 339 |
Exploration |
|
Systems visited | 8 175 |
Profits from exploration | 1 812 293 741 cr |
Level 2 detailed scans | 61 435 |
Level 3 detailed scans | 106 431 |
Highest payout | 18 465 068 cr |
Total hyperspace distance | 433 790 ly |
Total hyperspace jumps | 12 331 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 5D 59M |
Passengers |
|
Total bulk passengers delivered | 7 402 |
Total VIPs delivered | 1 111 |
Total delivered | 8 513 |
Total ejected | 185 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 699 043 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 967 |
Grade 1 upgrades generated | 175 |
Grade 2 upgrades generated | 155 |
Grade 3 upgrades generated | 217 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 247 |
Crew |
|
Crew credits earned | 24 898 220 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 33M 23S |
Time in gunner role | 10M 31S |