CMDR Vespo27 profile
(Imperial Cutter)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 3,893,910,642 cr |
Credits spent on ships | 917,586,552 cr |
Credits spent on outfitting | 2,091,909,894 cr |
Credits spent on repairs | 29,617,947 cr |
Credits spent on fuel | 256,254 cr |
Credits spent on munitions | 1,534,124 cr |
Insurance claims | 77 |
Total claim costs | 513,428,716 cr |
Combat |
|
Bounties claimed | 1,998 |
Profit from bounties | 137,133,129 cr |
Combat bonds | 839 |
Profit from combat bonds | 31,101,780 cr |
Assassinations | 51 |
Profit from assassinations | 50,485,479 cr |
Highest single reward | 292,327 cr |
Skimmers killed | 161 |
Crime |
|
Fines issued | 215 |
Lifetime fines value | 1,737,097 cr |
Bounties received/earned | 891 |
Lifetime bounty value | 4,823,330 cr |
Highest bounty issued | 1,122,100 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 3,558,569 cr |
Commodities smuggled | 511 |
Average profit | 34,217 cr |
Highest single transaction | 444,645 cr |
Trading |
|
Market network | 137 |
Trading profit | 1,443,433,079 cr |
Commodities traded | 51,277 |
Average profit | 1,582,712 cr |
Highest single transaction | 212,417,408 cr |
Mining |
|
Profits from mining | 1,334,098,714 cr |
Minerals refined | 5,910 |
Materials collected | 23,282 |
Exploration |
|
Systems visited | 11,728 |
Profits from exploration | 1,813,512,418 cr |
Level 2 detailed scans | 53,120 |
Level 3 detailed scans | 56,778 |
Highest payout | 49,953,236 cr |
Total hyperspace distance | 525,663 ly |
Total hyperspace jumps | 14,472 |
Max distance from start | 36,044.09 ly |
Max distance from Sol | 28,766.57 ly |
Max distance from Colonia | 36,204.80 ly |
Approximate time played | 48W 6D 13H 12M |
Passengers |
|
Total bulk passengers delivered | 9,792 |
Total VIPs delivered | 511 |
Total delivered | 10,303 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 126 |
Total profit | 3,473,872 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,302 |
Grade 1 upgrades generated | 464 |
Grade 2 upgrades generated | 542 |
Grade 3 upgrades generated | 513 |
Grade 4 upgrades generated | 485 |
Grade 5 upgrades generated | 298 |
Crew |
|
Crew credits earned | 244,923,767 cr |
Crew hired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 34S |