CMDR Vespo27 profile
(Imperial Cutter)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 3 893 910 642 cr |
Credits spent on ships | 917 586 552 cr |
Credits spent on outfitting | 2 091 909 894 cr |
Credits spent on repairs | 29 617 947 cr |
Credits spent on fuel | 256 254 cr |
Credits spent on munitions | 1 534 124 cr |
Insurance claims | 77 |
Total claim costs | 513 428 716 cr |
Combat |
|
Bounties claimed | 1 998 |
Profit from bounties | 137 133 129 cr |
Combat bonds | 839 |
Profit from combat bonds | 31 101 780 cr |
Assassinations | 51 |
Profit from assassinations | 50 485 479 cr |
Highest single reward | 292 327 cr |
Skimmers killed | 161 |
Crime |
|
Fines issued | 215 |
Lifetime fines value | 1 737 097 cr |
Bounties received/earned | 891 |
Lifetime bounty value | 4 823 330 cr |
Highest bounty issued | 1 122 100 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 3 558 569 cr |
Commodities smuggled | 511 |
Average profit | 34 217 cr |
Highest single transaction | 444 645 cr |
Trading |
|
Market network | 137 |
Trading profit | 1 443 433 079 cr |
Commodities traded | 51 277 |
Average profit | 1 582 712 cr |
Highest single transaction | 212 417 408 cr |
Mining |
|
Profits from mining | 1 334 098 714 cr |
Minerals refined | 5 910 |
Materials collected | 23 282 |
Exploration |
|
Systems visited | 11 728 |
Profits from exploration | 1 813 512 418 cr |
Level 2 detailed scans | 53 120 |
Level 3 detailed scans | 56 778 |
Highest payout | 49 953 236 cr |
Total hyperspace distance | 525 663 ly |
Total hyperspace jumps | 14 472 |
Max distance from start | 36 044,09 ly |
Max distance from Sol | 28 766,57 ly |
Max distance from Colonia | 36 204,80 ly |
Approximate time played | 48W 6D 13H 12M |
Passengers |
|
Total bulk passengers delivered | 9 792 |
Total VIPs delivered | 511 |
Total delivered | 10 303 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 126 |
Total profit | 3 473 872 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2 302 |
Grade 1 upgrades generated | 464 |
Grade 2 upgrades generated | 542 |
Grade 3 upgrades generated | 513 |
Grade 4 upgrades generated | 485 |
Grade 5 upgrades generated | 298 |
Crew |
|
Crew credits earned | 244 923 767 cr |
Crew hired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 34S |