CMDR Purgitoria profile
(Krait Mk II)
Federation: Chief Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 901,556,831 cr |
Credits spent on ships | 91,812,293 cr |
Credits spent on outfitting | 206,747,222 cr |
Credits spent on repairs | 1,991,567 cr |
Credits spent on fuel | 41,291 cr |
Credits spent on munitions | 107,146 cr |
Insurance claims | 12 |
Total claim costs | 25,629,258 cr |
Combat |
|
Bounties claimed | 62 |
Profit from bounties | 1,307,103 cr |
Combat bonds | 53 |
Profit from combat bonds | 2,412,043 cr |
Assassinations | 18 |
Profit from assassinations | 688,122 cr |
Highest single reward | 92,809 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 190,404 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 3,300 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 161,048 cr |
Commodities smuggled | 32 |
Average profit | 23,007 cr |
Highest single transaction | 52,130 cr |
Trading |
|
Market network | 40 |
Trading profit | 124,580,731 cr |
Commodities traded | 1,309 |
Average profit | 1,064,793 cr |
Highest single transaction | 30,114,162 cr |
Mining |
|
Profits from mining | 123,239,292 cr |
Minerals refined | 460 |
Materials collected | 9,362 |
Exploration |
|
Systems visited | 2,137 |
Profits from exploration | 345,545,654 cr |
Level 2 detailed scans | 24,451 |
Level 3 detailed scans | 24,450 |
Highest payout | 13,207,307 cr |
Total hyperspace distance | 51,957 ly |
Total hyperspace jumps | 2,611 |
Max distance from start | 8,329.08 ly |
Max distance from Sol | 8,318.59 ly |
Max distance from Colonia | 26,058.02 ly |
Approximate time played | 3W 3D 1H 21M |
Passengers |
|
Total bulk passengers delivered | 724 |
Total VIPs delivered | 1,421 |
Total delivered | 2,145 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 196,825 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 328 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 93 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 46 |