CMDR Purgitoria profile
(Krait Mk II)
Federation: Chief Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 901 556 831 cr |
Credits spent on ships | 91 812 293 cr |
Credits spent on outfitting | 206 747 222 cr |
Credits spent on repairs | 1 991 567 cr |
Credits spent on fuel | 41 291 cr |
Credits spent on munitions | 107 146 cr |
Insurance claims | 12 |
Total claim costs | 25 629 258 cr |
Combat |
|
Bounties claimed | 62 |
Profit from bounties | 1 307 103 cr |
Combat bonds | 53 |
Profit from combat bonds | 2 412 043 cr |
Assassinations | 18 |
Profit from assassinations | 688 122 cr |
Highest single reward | 92 809 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 190 404 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 3 300 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 161 048 cr |
Commodities smuggled | 32 |
Average profit | 23 007 cr |
Highest single transaction | 52 130 cr |
Trading |
|
Market network | 40 |
Trading profit | 124 580 731 cr |
Commodities traded | 1 309 |
Average profit | 1 064 793 cr |
Highest single transaction | 30 114 162 cr |
Mining |
|
Profits from mining | 123 239 292 cr |
Minerals refined | 460 |
Materials collected | 9 362 |
Exploration |
|
Systems visited | 2 137 |
Profits from exploration | 345 545 654 cr |
Level 2 detailed scans | 24 451 |
Level 3 detailed scans | 24 450 |
Highest payout | 13 207 307 cr |
Total hyperspace distance | 51 957 ly |
Total hyperspace jumps | 2 611 |
Max distance from start | 8 329,08 ly |
Max distance from Sol | 8 318,59 ly |
Max distance from Colonia | 26 058,02 ly |
Approximate time played | 3W 3D 1H 21M |
Passengers |
|
Total bulk passengers delivered | 724 |
Total VIPs delivered | 1 421 |
Total delivered | 2 145 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 196 825 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 328 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 93 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 46 |