CMDR Phantom XT profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16,158,189,785 cr |
Credits spent on ships | 2,507,160,885 cr |
Credits spent on outfitting | 9,372,189,720 cr |
Credits spent on repairs | 49,845,619 cr |
Credits spent on fuel | 716,897 cr |
Credits spent on munitions | 8,798,437 cr |
Insurance claims | 43 |
Total claim costs | 483,964,091 cr |
Combat |
|
Bounties claimed | 3,057 |
Profit from bounties | 302,588,176 cr |
Combat bonds | 2,964 |
Profit from combat bonds | 8,588,421,969 cr |
Assassinations | 34 |
Profit from assassinations | 17,501,150 cr |
Highest single reward | 1,161,800 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 203 |
Lifetime fines value | 203,525 cr |
Bounties received/earned | 310 |
Lifetime bounty value | 393,400 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9,992 cr |
Commodities smuggled | 10 |
Average profit | 1,249 cr |
Highest single transaction | 4,080 cr |
Trading |
|
Market network | 106 |
Trading profit | 17,506,744,464 cr |
Commodities traded | 54,997 |
Average profit | 33,993,679 cr |
Highest single transaction | 884,629,440 cr |
Mining |
|
Profits from mining | 16,515,197,470 cr |
Minerals refined | 16,594 |
Materials collected | 34,071 |
Exploration |
|
Systems visited | 11,693 |
Profits from exploration | 1,594,481,652 cr |
Level 2 detailed scans | 69,214 |
Level 3 detailed scans | 69,214 |
Highest payout | 16,290,101 cr |
Total hyperspace distance | 1,059,551 ly |
Total hyperspace jumps | 14,595 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 15W 6D 6H 24M |
Passengers |
|
Total bulk passengers delivered | 28,144 |
Total VIPs delivered | 169 |
Total delivered | 28,313 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 72 |
Total profit | 349,312 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,898 |
Grade 1 upgrades generated | 660 |
Grade 2 upgrades generated | 790 |
Grade 3 upgrades generated | 939 |
Grade 4 upgrades generated | 800 |
Grade 5 upgrades generated | 709 |
Crew |
|
Crew credits earned | 2,169,819,704 cr |
Crew hired | 10 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 16H 32M 38S |
Time in gunner role | 7M 19S |
Total credits accrued | 15,030,879 cr |