CMDR Phantom XT profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 158 189 785 cr |
Credits spent on ships | 2 507 160 885 cr |
Credits spent on outfitting | 9 372 189 720 cr |
Credits spent on repairs | 49 845 619 cr |
Credits spent on fuel | 716 897 cr |
Credits spent on munitions | 8 798 437 cr |
Insurance claims | 43 |
Total claim costs | 483 964 091 cr |
Combat |
|
Bounties claimed | 3 057 |
Profit from bounties | 302 588 176 cr |
Combat bonds | 2 964 |
Profit from combat bonds | 8 588 421 969 cr |
Assassinations | 34 |
Profit from assassinations | 17 501 150 cr |
Highest single reward | 1 161 800 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 203 |
Lifetime fines value | 203 525 cr |
Bounties received/earned | 310 |
Lifetime bounty value | 393 400 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 992 cr |
Commodities smuggled | 10 |
Average profit | 1 249 cr |
Highest single transaction | 4 080 cr |
Trading |
|
Market network | 106 |
Trading profit | 17 506 744 464 cr |
Commodities traded | 54 997 |
Average profit | 33 993 679 cr |
Highest single transaction | 884 629 440 cr |
Mining |
|
Profits from mining | 16 515 197 470 cr |
Minerals refined | 16 594 |
Materials collected | 34 071 |
Exploration |
|
Systems visited | 11 693 |
Profits from exploration | 1 594 481 652 cr |
Level 2 detailed scans | 69 214 |
Level 3 detailed scans | 69 214 |
Highest payout | 16 290 101 cr |
Total hyperspace distance | 1 059 551 ly |
Total hyperspace jumps | 14 595 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 15W 6D 6H 24M |
Passengers |
|
Total bulk passengers delivered | 28 144 |
Total VIPs delivered | 169 |
Total delivered | 28 313 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 72 |
Total profit | 349 312 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3 898 |
Grade 1 upgrades generated | 660 |
Grade 2 upgrades generated | 790 |
Grade 3 upgrades generated | 939 |
Grade 4 upgrades generated | 800 |
Grade 5 upgrades generated | 709 |
Crew |
|
Crew credits earned | 2 169 819 704 cr |
Crew hired | 10 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 16H 32M 38S |
Time in gunner role | 7M 19S |
Total credits accrued | 15 030 879 cr |