CMDR Hellix profile
(Python)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,176,703,825 cr |
Credits spent on ships | 958,855,836 cr |
Credits spent on outfitting | 1,858,332,627 cr |
Credits spent on repairs | 9,892,510 cr |
Credits spent on fuel | 299,436 cr |
Credits spent on munitions | 378,363 cr |
Insurance claims | 9 |
Total claim costs | 100,947,103 cr |
Combat |
|
Bounties claimed | 312 |
Profit from bounties | 36,491,041 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 16 |
Profit from assassinations | 4,895,395 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 1,145 |
Lifetime fines value | 122,700 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 28,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 46 |
Trading profit | 338,909,928 cr |
Commodities traded | 54,035 |
Average profit | 1,334,291 cr |
Highest single transaction | 46,492,836 cr |
Mining |
|
Profits from mining | 193,992,947 cr |
Minerals refined | 1,567 |
Materials collected | 6,219 |
Exploration |
|
Systems visited | 7,319 |
Profits from exploration | 2,291,856,451 cr |
Level 2 detailed scans | 73,302 |
Level 3 detailed scans | 73,302 |
Highest payout | 15,666,728 cr |
Total hyperspace distance | 282,660 ly |
Total hyperspace jumps | 10,167 |
Max distance from start | 26,303.28 ly |
Max distance from Sol | 26,333.17 ly |
Max distance from Colonia | 25,011.34 ly |
Approximate time played | 5W 4D 4H 20M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 22,179 |
Total delivered | 22,179 |
Total ejected | 61 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 408 |
Grade 1 upgrades generated | 125 |
Grade 2 upgrades generated | 119 |
Grade 3 upgrades generated | 72 |
Grade 4 upgrades generated | 62 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 970,640,165 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 28S |