CMDR Hellix profile

Profile
Commander name:
Current ship:
Excelsior [= LX =]
(Python)
 
Member since:
29.5.2019
 
Distances submitted:
0
 
Systems visited:
9 696
Systems discovered first:
3 531
 
Balance:
7 310 041 466 Cr
Ranks

54%

47%

90%

Defenceless

40%

Directionless

0%

0%

Federation: Rear Admiral

3%

Empire: King

100%
Credits
Flight log heatmap
Statistics

Balance

Current assets 9 176 703 825 cr
Credits spent on ships 958 855 836 cr
Credits spent on outfitting 1 858 332 627 cr
Credits spent on repairs 9 892 510 cr
Credits spent on fuel 299 436 cr
Credits spent on munitions 378 363 cr
Insurance claims 9
Total claim costs 100 947 103 cr

Combat

Bounties claimed 312
Profit from bounties 36 491 041 cr
Combat bonds 0
Profit from combat bonds 0 cr
Assassinations 16
Profit from assassinations 4 895 395 cr
Highest single reward 1 000 000 cr
Skimmers killed 9

Crime

Fines issued 1 145
Lifetime fines value 122 700 cr
Bounties received/earned 31
Lifetime bounty value 28 400 cr
Highest bounty issued 5 000 cr

Smuggling

Black market network 0
Black market profit 0 cr
Commodities smuggled 0
Average profit 0 cr
Highest single transaction 0 cr

Trading

Market network 46
Trading profit 338 909 928 cr
Commodities traded 54 035
Average profit 1 334 291 cr
Highest single transaction 46 492 836 cr

Mining

Profits from mining 193 992 947 cr
Minerals refined 1 567
Materials collected 6 219

Exploration

Systems visited 7 319
Profits from exploration 2 291 856 451 cr
Level 2 detailed scans 73 302
Level 3 detailed scans 73 302
Highest payout 15 666 728 cr
Total hyperspace distance 282 660 ly
Total hyperspace jumps 10 167
Max distance from start 26 303,28 ly
Max distance from Sol 26 333,17 ly
Max distance from Colonia 25 011,34 ly
Approximate time played 5W 4D 4H 20M

Passengers

Total bulk passengers delivered 0
Total VIPs delivered 22 179
Total delivered 22 179
Total ejected 61

Crafting

Number of engineers used 5
Number of upgrades generated 408
Grade 1 upgrades generated 125
Grade 2 upgrades generated 119
Grade 3 upgrades generated 72
Grade 4 upgrades generated 62
Grade 5 upgrades generated 30

Crew

Crew credits earned 970 640 165 cr
Crew hired 5
Crew fired 4
Crew lost 4

Multi-Crew

Total time in multi-crew 1H 10M 28S