CMDR Sababishi profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 413,733,522 cr |
Credits spent on ships | 336,940,943 cr |
Credits spent on outfitting | 283,240,783 cr |
Credits spent on repairs | 970,638 cr |
Credits spent on fuel | 69,221 cr |
Credits spent on munitions | 399,111 cr |
Insurance claims | 27 |
Total claim costs | 31,009,345 cr |
Combat |
|
Bounties claimed | 123 |
Profit from bounties | 4,906,016 cr |
Combat bonds | 17 |
Profit from combat bonds | 741,810 cr |
Assassinations | 16 |
Profit from assassinations | 4,605,658 cr |
Highest single reward | 278,812 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 1,403,634 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 22,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 353,748 cr |
Commodities smuggled | 290 |
Average profit | 50,535 cr |
Highest single transaction | 261,744 cr |
Trading |
|
Market network | 35 |
Trading profit | 68,432,442 cr |
Commodities traded | 23,648 |
Average profit | 404,926 cr |
Highest single transaction | 3,434,704 cr |
Mining |
|
Profits from mining | 37,287,691 cr |
Minerals refined | 927 |
Materials collected | 4,631 |
Exploration |
|
Systems visited | 3,772 |
Profits from exploration | 201,087,513 cr |
Level 2 detailed scans | 9,879 |
Level 3 detailed scans | 9,879 |
Highest payout | 4,912,562 cr |
Total hyperspace distance | 208,721 ly |
Total hyperspace jumps | 4,188 |
Max distance from start | 34,163.48 ly |
Max distance from Sol | 34,175.35 ly |
Max distance from Colonia | 35,769.20 ly |
Approximate time played | 2W 6D 8H 19M |
Passengers |
|
Total bulk passengers delivered | 55 |
Total VIPs delivered | 133 |
Total delivered | 188 |
Total ejected | 10 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 131 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 47,003,062 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 17H 28M 4S |
Time in gunner role | 1H 7M 13S |
Time in fighter con role | 3M 17S |