CMDR Sababishi profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 413 733 522 cr |
Credits spent on ships | 336 940 943 cr |
Credits spent on outfitting | 283 240 783 cr |
Credits spent on repairs | 970 638 cr |
Credits spent on fuel | 69 221 cr |
Credits spent on munitions | 399 111 cr |
Insurance claims | 27 |
Total claim costs | 31 009 345 cr |
Combat |
|
Bounties claimed | 123 |
Profit from bounties | 4 906 016 cr |
Combat bonds | 17 |
Profit from combat bonds | 741 810 cr |
Assassinations | 16 |
Profit from assassinations | 4 605 658 cr |
Highest single reward | 278 812 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 1 403 634 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 22 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 353 748 cr |
Commodities smuggled | 290 |
Average profit | 50 535 cr |
Highest single transaction | 261 744 cr |
Trading |
|
Market network | 35 |
Trading profit | 68 432 442 cr |
Commodities traded | 23 648 |
Average profit | 404 926 cr |
Highest single transaction | 3 434 704 cr |
Mining |
|
Profits from mining | 37 287 691 cr |
Minerals refined | 927 |
Materials collected | 4 631 |
Exploration |
|
Systems visited | 3 772 |
Profits from exploration | 201 087 513 cr |
Level 2 detailed scans | 9 879 |
Level 3 detailed scans | 9 879 |
Highest payout | 4 912 562 cr |
Total hyperspace distance | 208 721 ly |
Total hyperspace jumps | 4 188 |
Max distance from start | 34 163,48 ly |
Max distance from Sol | 34 175,35 ly |
Max distance from Colonia | 35 769,20 ly |
Approximate time played | 2W 6D 8H 19M |
Passengers |
|
Total bulk passengers delivered | 55 |
Total VIPs delivered | 133 |
Total delivered | 188 |
Total ejected | 10 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 131 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 47 003 062 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 17H 28M 4S |
Time in gunner role | 1H 7M 13S |
Time in fighter con role | 3M 17S |