CMDR Hypodynamia profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,951,663,728 cr |
Credits spent on ships | 789,034,955 cr |
Credits spent on outfitting | 1,963,182,227 cr |
Credits spent on repairs | 6,358,311 cr |
Credits spent on fuel | 279,328 cr |
Credits spent on munitions | 550,061 cr |
Insurance claims | 7 |
Total claim costs | 36,910,735 cr |
Combat |
|
Bounties claimed | 654 |
Profit from bounties | 24,375,174 cr |
Combat bonds | 5 |
Profit from combat bonds | 8,400,000 cr |
Assassinations | 7 |
Profit from assassinations | 4,391,432 cr |
Highest single reward | 379,937 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 7,965 cr |
Bounties received/earned | 121 |
Lifetime bounty value | 85,875 cr |
Highest bounty issued | 11,005 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 140,878 cr |
Commodities smuggled | 27 |
Average profit | 11,740 cr |
Highest single transaction | 80,448 cr |
Trading |
|
Market network | 75 |
Trading profit | 1,421,560,342 cr |
Commodities traded | 75,052 |
Average profit | 5,188,176 cr |
Highest single transaction | 293,722,119 cr |
Mining |
|
Profits from mining | 1,026,464,223 cr |
Minerals refined | 1,262 |
Materials collected | 8,590 |
Exploration |
|
Systems visited | 3,699 |
Profits from exploration | 875,035,605 cr |
Level 2 detailed scans | 12,970 |
Level 3 detailed scans | 13,372 |
Highest payout | 19,492,363 cr |
Total hyperspace distance | 295,744 ly |
Total hyperspace jumps | 5,431 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 3W 2D 23H 50M |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 438,309 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,031 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 294 |
Grade 3 upgrades generated | 284 |
Grade 4 upgrades generated | 166 |
Grade 5 upgrades generated | 59 |
Crew |
|
Crew credits earned | 389,039,008 cr |
Crew hired | 3 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 51M 3S |
Time in gunner role | 3H 7M 14S |
Time in fighter con role | 28M 14S |
Total credits accrued | 836,478 cr |