CMDR Hypodynamia profile

Profile
Commander name:
Current ship:
Mamba
 
Member since:
26.8.2019
 
Distances submitted:
0
 
Systems visited:
5 439
Systems discovered first:
2 213
Ranks

82%

100%

100%

Defenceless

0%

Directionless

0%

0%

Federation: Vice Admiral

17%

Empire: Duke

25%
Flight log heatmap
Statistics

Balance

Current assets 3 951 663 728 cr
Credits spent on ships 789 034 955 cr
Credits spent on outfitting 1 963 182 227 cr
Credits spent on repairs 6 358 311 cr
Credits spent on fuel 279 328 cr
Credits spent on munitions 550 061 cr
Insurance claims 7
Total claim costs 36 910 735 cr

Combat

Bounties claimed 654
Profit from bounties 24 375 174 cr
Combat bonds 5
Profit from combat bonds 8 400 000 cr
Assassinations 7
Profit from assassinations 4 391 432 cr
Highest single reward 379 937 cr
Skimmers killed 69

Crime

Fines issued 28
Lifetime fines value 7 965 cr
Bounties received/earned 121
Lifetime bounty value 85 875 cr
Highest bounty issued 11 005 cr

Smuggling

Black market network 6
Black market profit 140 878 cr
Commodities smuggled 27
Average profit 11 740 cr
Highest single transaction 80 448 cr

Trading

Market network 75
Trading profit 1 421 560 342 cr
Commodities traded 75 052
Average profit 5 188 176 cr
Highest single transaction 293 722 119 cr

Mining

Profits from mining 1 026 464 223 cr
Minerals refined 1 262
Materials collected 8 590

Exploration

Systems visited 3 699
Profits from exploration 875 035 605 cr
Level 2 detailed scans 12 970
Level 3 detailed scans 13 372
Highest payout 19 492 363 cr
Total hyperspace distance 295 744 ly
Total hyperspace jumps 5 431
Max distance from start 65 648,16 ly
Max distance from Sol 65 647,34 ly
Max distance from Colonia 46 528,88 ly
Approximate time played 3W 2D 23H 50M

Search and Rescue

Total items rescued 22
Total profit 438 309 cr
Total rescue transactions 6

Crafting

Number of engineers used 14
Number of upgrades generated 1 031
Grade 1 upgrades generated 228
Grade 2 upgrades generated 294
Grade 3 upgrades generated 284
Grade 4 upgrades generated 166
Grade 5 upgrades generated 59

Crew

Crew credits earned 389 039 008 cr
Crew hired 3
Crew fired 1

Multi-Crew

Total time in multi-crew 5H 51M 3S
Time in gunner role 3H 7M 14S
Time in fighter con role 28M 14S
Total credits accrued 836 478 cr