CMDR Hypodynamia profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 951 663 728 cr |
Credits spent on ships | 789 034 955 cr |
Credits spent on outfitting | 1 963 182 227 cr |
Credits spent on repairs | 6 358 311 cr |
Credits spent on fuel | 279 328 cr |
Credits spent on munitions | 550 061 cr |
Insurance claims | 7 |
Total claim costs | 36 910 735 cr |
Combat |
|
Bounties claimed | 654 |
Profit from bounties | 24 375 174 cr |
Combat bonds | 5 |
Profit from combat bonds | 8 400 000 cr |
Assassinations | 7 |
Profit from assassinations | 4 391 432 cr |
Highest single reward | 379 937 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 7 965 cr |
Bounties received/earned | 121 |
Lifetime bounty value | 85 875 cr |
Highest bounty issued | 11 005 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 140 878 cr |
Commodities smuggled | 27 |
Average profit | 11 740 cr |
Highest single transaction | 80 448 cr |
Trading |
|
Market network | 75 |
Trading profit | 1 421 560 342 cr |
Commodities traded | 75 052 |
Average profit | 5 188 176 cr |
Highest single transaction | 293 722 119 cr |
Mining |
|
Profits from mining | 1 026 464 223 cr |
Minerals refined | 1 262 |
Materials collected | 8 590 |
Exploration |
|
Systems visited | 3 699 |
Profits from exploration | 875 035 605 cr |
Level 2 detailed scans | 12 970 |
Level 3 detailed scans | 13 372 |
Highest payout | 19 492 363 cr |
Total hyperspace distance | 295 744 ly |
Total hyperspace jumps | 5 431 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 2D 23H 50M |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 438 309 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 031 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 294 |
Grade 3 upgrades generated | 284 |
Grade 4 upgrades generated | 166 |
Grade 5 upgrades generated | 59 |
Crew |
|
Crew credits earned | 389 039 008 cr |
Crew hired | 3 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 51M 3S |
Time in gunner role | 3H 7M 14S |
Time in fighter con role | 28M 14S |
Total credits accrued | 836 478 cr |