CMDR Max Flemming profile
(Type-7 Transporter)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,740,633,974 cr |
Credits spent on ships | 696,793,680 cr |
Credits spent on outfitting | 1,430,788,171 cr |
Credits spent on repairs | 2,805,266 cr |
Credits spent on fuel | 122,535 cr |
Credits spent on munitions | 228,992 cr |
Insurance claims | 20 |
Total claim costs | 49,454,795 cr |
Combat |
|
Bounties claimed | 53 |
Profit from bounties | 800,036 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 815,852 cr |
Highest single reward | 73,030 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 40,273 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 11,695 cr |
Highest bounty issued | 5,055 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 65,597 cr |
Commodities smuggled | 50 |
Average profit | 8,200 cr |
Highest single transaction | 46,284 cr |
Trading |
|
Market network | 70 |
Trading profit | 1,221,253,745 cr |
Commodities traded | 8,246 |
Average profit | 5,501,143 cr |
Highest single transaction | 209,244,606 cr |
Mining |
|
Profits from mining | 1,606,049,389 cr |
Minerals refined | 1,864 |
Materials collected | 5,093 |
Exploration |
|
Systems visited | 2,188 |
Profits from exploration | 112,715,423 cr |
Level 2 detailed scans | 13,698 |
Level 3 detailed scans | 16,990 |
Highest payout | 8,442,762 cr |
Total hyperspace distance | 69,165 ly |
Total hyperspace jumps | 2,779 |
Max distance from start | 7,522.60 ly |
Max distance from Sol | 7,510.27 ly |
Max distance from Colonia | 25,728.27 ly |
Approximate time played | 4W 4D 3H 45M |
Passengers |
|
Total bulk passengers delivered | 14 |
Total VIPs delivered | 317 |
Total delivered | 331 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 138,254 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 158 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 239,174,078 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 27M 38S |
Time in gunner role | 2H 45M 57S |
Total credits accrued | 215,741 cr |