Perfil de Max Flemming
(Type-7 Transporter)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1.740.633.974 cr |
Credits spent on ships | 696.793.680 cr |
Credits spent on outfitting | 1.430.788.171 cr |
Credits spent on repairs | 2.805.266 cr |
Credits spent on fuel | 122.535 cr |
Credits spent on munitions | 228.992 cr |
Insurance claims | 20 |
Total claim costs | 49.454.795 cr |
Combat |
|
Bounties claimed | 53 |
Profit from bounties | 800.036 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 815.852 cr |
Highest single reward | 73.030 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 40.273 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 11.695 cr |
Highest bounty issued | 5.055 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 65.597 cr |
Commodities smuggled | 50 |
Average profit | 8.200 cr |
Highest single transaction | 46.284 cr |
Trading |
|
Market network | 70 |
Trading profit | 1.221.253.745 cr |
Commodities traded | 8.246 |
Average profit | 5.501.143 cr |
Highest single transaction | 209.244.606 cr |
Mining |
|
Profits from mining | 1.606.049.389 cr |
Minerals refined | 1.864 |
Materials collected | 5.093 |
Exploration |
|
Systems visited | 2.188 |
Profits from exploration | 112.715.423 cr |
Level 2 detailed scans | 13.698 |
Level 3 detailed scans | 16.990 |
Highest payout | 8.442.762 cr |
Total hyperspace distance | 69.165 a.l. |
Total hyperspace jumps | 2.779 |
Max distance from start | 7.522,60 a.l. |
Max distance from Sol | 7.510,27 a.l. |
Max distance from Colonia | 25.728,27 a.l. |
Approximate time played | 4W 4D 3H 45M |
Passengers |
|
Total bulk passengers delivered | 14 |
Total VIPs delivered | 317 |
Total delivered | 331 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 138.254 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 158 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 239.174.078 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 27M 38S |
Time in gunner role | 2H 45M 57S |
Total credits accrued | 215.741 cr |